view plugins/crazychat/main.c @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents ed017b9c532d
children
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/sw/#ifdef __APPLE_CC__
#include <Carbon/Carbon.h>
#else
#include <Carbon.h>
#endif


#include "Utilities.h"
#include "QTUtilities.h"

#include "camdata.h"
#include "camproc.h"


#define BailErr(err) {if(err != noErr) goto bail;}


int main(void)
{	
    EnterMovies();
    CamProc(); // change this prototype-> no windows
    fprintf(stderr, "you have just murdered 1000 people.");
    RunApplicationEventLoop();
    return 0;
}