view plugins/perl/common/MANIFEST @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 6ea890a0dd1e
children
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Account.xs
AccountOpts.xs
BuddyIcon.xs
BuddyList.xs
Cipher.xs
Cmds.xs
Connection.xs
Conversation.xs
Debug.xs
FT.xs
Gaim.pm
Gaim.xs
ImgStore.xs
Log.xs
Makefile.PL
Network.xs
Notify.xs
Plugin.xs
PluginPref.xs
Pounce.xs
Prefs.xs
Privacy.xs
Proxy.xs
Prpl.xs
Request.xs
Roomlist.xs
SSLConn.xs
SavedStatuses.xs
Server.xs
Signal.xs
Sound.xs
Status.xs
Stringref.xs
Util.xs
XMLNode.xs
MANIFEST
typemap