Mercurial > pidgin
view plugins/perl/common/Sound.xs @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
| author | Evan Schoenberg <evan.s@dreskin.net> |
|---|---|
| date | Sun, 02 Jul 2006 09:37:25 +0000 |
| parents | 96f9b4798012 |
| children |
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#include "module.h" MODULE = Gaim::Sound PACKAGE = Gaim::Sound PREFIX = gaim_sound_ PROTOTYPES: ENABLE Gaim::Sound::UiOps gaim_sound_get_ui_ops() void gaim_sound_init() void gaim_sound_play_event(event, account) Gaim::SoundEventID event Gaim::Account account void gaim_sound_play_file(filename, account) const char *filename Gaim::Account account void gaim_sound_set_ui_ops(ops) Gaim::Sound::UiOps ops void gaim_sound_uninit()
