view src/protocols/sametime/sametime.h @ 13905:4e44ecb866bd

[gaim-migrate @ 16394] msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk. The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case. I also changed some foo->bar to gaim_foo_get_bar(). committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 02 Jul 2006 09:37:25 +0000
parents 30d6ebea36e2
children
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/* CFLAGS trumps configure values */


/** default host for the gaim plugin. You can specialize a build to
    default to your server by supplying this at compile time */
#ifndef MW_PLUGIN_DEFAULT_HOST
#define MW_PLUGIN_DEFAULT_HOST  ""
#endif
/* "" */


/** default port for the gaim plugin. You can specialize a build to
    default to your server by supplying this at compile time */
#ifndef MW_PLUGIN_DEFAULT_PORT
#define MW_PLUGIN_DEFAULT_PORT  1533
#endif
/* 1533 */


/** default encoding for the gaim plugin.*/
#ifndef MW_PLUGIN_DEFAULT_ENCODING
#define MW_PLUGIN_DEFAULT_ENCODING "ISO-8859-1"
#endif
/* ISO-8859-1 */