Mercurial > pidgin
view src/protocols/zephyr/ZRecvNot.c @ 13905:4e44ecb866bd
[gaim-migrate @ 16394]
msn_session_sync_users() iterates over the buddy list, following the ->next pointers of the groups, contacts, and buddies. msn_show_sync_issue(), if called, removed the buddy for which it was called, in preparation for the buddy either being added to the server list or confirmed-to-be-removed. This could lead to the buddy pointer being released and ->next therefore being junk.
The buddy is now not removed until the user responds to the action dialog presented via msn_show_sync_issue(). I'm unclear why gtkgaim got away with this exercise in memory stomping but Adium/libgaim crashed every time, but it's safer in any case.
I also changed some foo->bar to gaim_foo_get_bar().
committer: Tailor Script <tailor@pidgin.im>
| author | Evan Schoenberg <evan.s@dreskin.net> |
|---|---|
| date | Sun, 02 Jul 2006 09:37:25 +0000 |
| parents | 64895571248f |
| children |
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/* This file is part of the Project Athena Zephyr Notification System. * It contains source for ZReceiveNotice function. * * Created by: Robert French * * Copyright (c) 1987,1988 by the Massachusetts Institute of Technology. * For copying and distribution information, see the file * "mit-copyright.h". */ #include "internal.h" Code_t ZReceiveNotice(notice, from) ZNotice_t *notice; struct sockaddr_in *from; { char *buffer; struct _Z_InputQ *nextq; int len, auth; Code_t retval; if ((retval = Z_WaitForComplete()) != ZERR_NONE) return (retval); nextq = Z_GetFirstComplete(); if (!nextq) return (ENOMEM); len = nextq->packet_len; if (!(buffer = (char *) malloc((unsigned) len))) return (ENOMEM); if (from) *from = nextq->from; (void) memcpy(buffer, nextq->packet, len); auth = nextq->auth; Z_RemQueue(nextq); if ((retval = ZParseNotice(buffer, len, notice)) != ZERR_NONE) return (retval); notice->z_checked_auth = auth; return ZERR_NONE; }
