Mercurial > pidgin
view plugins/perl/common/ConvWindow.xs @ 10766:4e64283bf3cb
[gaim-migrate @ 12371]
this is a little better. now it only checks the alpha channel,
and doesn't draw pixels that are mostly transparent.
I also #if 0'd it out because it still sucks, but someone can
play with it if they want.
committer: Tailor Script <tailor@pidgin.im>
| author | Tim Ringenbach <marv@pidgin.im> |
|---|---|
| date | Sat, 02 Apr 2005 00:10:38 +0000 |
| parents | b14a7bc189b8 |
| children | 6132e58aa618 |
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#include "module.h" MODULE = Gaim::ConvWindow PACKAGE = Gaim::ConvWindow PREFIX = gaim_conv_window_ PROTOTYPES: ENABLE Gaim::ConvWindow gaim_conv_window_new() void DESTROY(win) Gaim::ConvWindow win CODE: gaim_conv_window_destroy(win); void gaim_conv_window_show(win) Gaim::ConvWindow win void gaim_conv_window_hide(win) Gaim::ConvWindow win void gaim_conv_window_raise(win) Gaim::ConvWindow win void gaim_conv_window_flash(win) Gaim::ConvWindow win int gaim_conv_window_add_conversation(win, conv) Gaim::ConvWindow win Gaim::Conversation conv Gaim::Conversation gaim_conv_window_remove_conversation(win, index) Gaim::ConvWindow win unsigned int index void gaim_conv_window_move_conversation(win, index, new_index) Gaim::ConvWindow win unsigned int index unsigned int new_index Gaim::Conversation gaim_conv_window_get_conversation_at(win, index) Gaim::ConvWindow win unsigned int index size_t gaim_conv_window_get_conversation_count(win) Gaim::ConvWindow win void gaim_conv_window_switch_conversation(win, index) Gaim::ConvWindow win unsigned int index Gaim::Conversation gaim_conv_window_get_active_conversation(win) Gaim::ConvWindow win void conversations(win) Gaim::ConvWindow win PREINIT: GList *l; CODE: for (l = gaim_conv_window_get_conversations(win); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Conversation"))); } MODULE = Gaim::ConvWindow PACKAGE = Gaim PREFIX = gaim_ PROTOTYPES: ENABLE void conv_windows() PREINIT: GList *l; CODE: for (l = gaim_get_windows(); l != NULL; l = l->next) XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ConvWindow")));
