view plugins/crazychat/draw.c @ 12986:4e9935a539db

[gaim-migrate @ 15339] We need to figure this out so that things don't break again. The new plugin dependency unload code assumed that all plugins would have ids set, this was true for most plugins, but both the perl and tcl loaders didn't set id for perl and tcl plugins. And I didn't see any code in my quick looking which actually verified (m)any parts of the struct. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Sun, 22 Jan 2006 07:09:06 +0000
parents ed017b9c532d
children
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line source

#include "righteye10.h"

typedef struct _point{
  GLshort x;
  GLshort y;
} Point;

typedef struct Packet{
  Point mouthLeft;
  Point mouthRight;
  Point mouthTop;
  Point mouthBottom;
  Point eyeLeft;
  Point eyeRight;
} Packet;

#define NUM_EYE_FRAMES 10

GLint rightEyes[NUM_EYE_FRAMES];

void CalculateMouthPoints(GLshort[][][] ctrlpoints, struct Packet* p)
{
    GLshort points[4][3];
    points[0][0]=p->mouthLeft.x;
    points[0][1]=p->mouthLeft.y;
    points[0][2]=front;

    points[1][0]=p->mouthBottom.x;
    points[1][1]=p->mouthTop.y;
    points[1][2]=front;

    points[2][0]=p->mouthRight.x;
    points[2][1]=p->mouthRight.y;
    points[2][2]=front;

    points[3][0]=p->mouthTop.x;
    points[3][1]=p->mouthTop.y;
    points[3][2]=front;

    ctrlpoints[0][0][0]=points[0][0];
    ctrlpoints[0][0][1]=points[0][1];
    ctrlpoints[0][0][2]=points[0][2];
    
    ctrlpoints[0][1][0]=points[1][0];
    ctrlpoints[0][1][1]=points[1][1];
    ctrlpoints[0][1][2]=points[1][2];
    
    ctrlpoints[0][2][0]=points[2][0];
    ctrlpoints[0][2][1]=points[2][1];
    ctrlpoints[0][2][2]=points[2][2];
    
    ctrlpoints[1][0][0]=points[0][0];
    ctrlpoints[1][0][1]=points[0][1];
    ctrlpoints[1][0][2]=points[0][2];
    
    ctrlpoints[1][1][0]=0;
    ctrlpoints[1][1][1]=0;
    ctrlpoints[1][1][2]=back;
    
    ctrlpoints[1][2][0]=points[2][0];
    ctrlpoints[1][2][1]=points[2][1];
    ctrlpoints[1][2][2]=points[2][2];
    
    ctrlpoints[2][0][0]=points[0][0];
    ctrlpoints[2][0][1]=points[0][1];
    ctrlpoints[2][0][2]=points[0][2];
    
    ctrlpoints[2][1][0]=points[3][0];
    ctrlpoints[2][1][1]=points[3][1];
    ctrlpoints[2][1][2]=points[3][2];
    
    ctrlpoints[2][2][0]=points[2][0];
    ctrlpoints[2][2][1]=points[2][1];
    ctrlpoints[2][2][2]=points[2][2];
}

void drawMouth(struct Packet* p)
{
    GLshort[4][3][3] ctrlpoints;
    CalculateMouthPoints(ctrlpoints, p);
    
    glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &ctrlpoints[0][0][0]);
    glEnable(GL_MAP2_VERTEX_3);
    glMapGrid2f(10, 0, 10, 10, 0, 10);
    glEnable(GL_AUTO_NORMAL);
    glEvalMesh2(GL_FILL, 0, 10, 0, 10);
}

void initEyes(){
	

void drawEyes(struct Packet* p){
    GLshort eye[3][3][3];
    CalculateEyePoints(eye, p, LEFT);
    glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]);
    glMapGrid2f(10, 0, 10, 10, 0, 10);
    glEvalMesh2(GL_FILL, 0, 10, 0, 10);
    
    CalculateEyePoints(eye, p, RIGHT);
    glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]);
    glMapGrid2f(10, 0, 10, 10, 0, 10);
    glEvalMesh2(GL_FILL, 0, 10, 0, 10);
    
}

void drawHead(struct Packet* p){
}