Mercurial > pidgin
view plugins/crazychat/camdata.h @ 13998:4fa4f2909b0d
[gaim-migrate @ 16583]
Fix a crash when gadu-gadu signs off while a search is still open. It destroys its search HashTable in its close() function, and that table is accessed when gaim_notify_close_with_handle() is called. An alternative fix would be for the close_with_handle() functions to be called before prpl_info->close() in connection.c, but I'm not positive that this wouldn't cause problems with other prpls, so I went for a smaller-impact change. I'll merge this back to the 2.0.0 branch if there are no objections.
committer: Tailor Script <tailor@pidgin.im>
| author | Evan Schoenberg <evan.s@dreskin.net> |
|---|---|
| date | Thu, 27 Jul 2006 17:37:42 +0000 |
| parents | fc464a0abccc |
| children |
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/* * camdata.h * basecame * * Created by CS194 on Mon Apr 26 2004. * Copyright (c) 2004 __MyCompanyName__. All rights reserved. * */ #pragma once #ifdef __APPLE_CC__ // #include <Carbon/Carbon.h> #include <QuickTime/QuickTime.h> #else // #include <Carbon.h> #include <QuickTime.h> #endif typedef struct { GWorldPtr gw; GWorldPtr overlay; GWorldPtr histoWorld; Rect bounds; WindowPtr window; ImageSequence drawSeq; UInt32 redMin, redMax; UInt32 greenMin, greenMax; UInt32 blueMin, blueMax; long selectedIndex; OSType effect; TimeBase effectTimeBase; QTAtomContainer effectParams; ImageDescriptionHandle effectDesc, effectDesc2; } mungDataRecord; typedef mungDataRecord *mungDataPtr; OSErr DisposeMungData(void); OSErr InitializeMungData(Rect bounds); void SetCurrentClamp(short index); //void BlitOneMungData(mungDataRecord *theMungData); //void AdjustColorClampEndpoints(short hMouseCoord); //void IncrementCurrentClamp(void); //void DecrementCurrentClamp(void); void SetMungDataColorDefaults(void); CGrafPtr GetMungDataWindowPort(void); GWorldPtr GetMungDataOffscreen(void); //OSType GetMungDataEffectType(void); //long GetCurrentClamp(void); //void SetCurrentClamp(short index); void GetMungDataBoundsRect(Rect *movieRect); //CGrafPtr GetMungDataWindowPort(void); void SetMungDataDrawSeq(ImageSequence theDrawSeq); //ImageSequence GetMungDataDrawSeq(void);
