view plugins/crazychat/face.c @ 12479:53e2dc07d9e2

[gaim-migrate @ 14790] SF Patch #1379776 from charkins "This is a small fix to the blist visibility stuff. When the blist is set hidden and there is no visibility manager, the blist gets minimized. However, if there was previously a visibility manager and the blist was already hidden, it doesn't get shown before it is iconified. This patch fixes that. In addition, I added two debug statements to track the count of visibility managers. This will be helpful for diagnosing visibility issues if users send in debug logs." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 13 Dec 2005 23:35:46 +0000
parents ed017b9c532d
children
line wrap: on
line source

#include "face.h"
#include "sharky.h"
#include "doggy.h"
#include <assert.h>

FACE init_face(KIND kind)
{
	FACE face;
	face = (FACE)malloc(sizeof(*face));

	switch(kind){
		case DOG:
			init_dog(face);			
			break;
		case SHARK:
			init_shark(face);
			break;
		default:
			printf("default face\n");
			init_dog(face);
			break;
	}			
	return face;	
}

void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode){
	face->draw_func(face, zrot, yrot, left_eye, right_eye, mouth_open, dir, mode);
}

void change_materials(FACE f, int* mats, int num_change){
	int i;
	assert(!(num_change<0 || num_change>NUM_PARTS));
	for(i=0;i<num_change;i++){
		f->mat_indeces[i]=mats[i];
	}
}

void free_face(FACE f){}