view src/gaim-client-example.c @ 12479:53e2dc07d9e2

[gaim-migrate @ 14790] SF Patch #1379776 from charkins "This is a small fix to the blist visibility stuff. When the blist is set hidden and there is no visibility manager, the blist gets minimized. However, if there was previously a visibility manager and the blist was already hidden, it doesn't get shown before it is iconified. This patch fixes that. In addition, I added two debug statements to track the count of visibility managers. This will be helpful for diagnosing visibility issues if users send in debug logs." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 13 Dec 2005 23:35:46 +0000
parents c9312177821a
children 8bda65b88e49
line wrap: on
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}