Mercurial > pidgin
view src/eventloop.c @ 9866:55fa45654879
[gaim-migrate @ 10745]
eeing the closing note on this, I'm thinking that his entry in the
COPYRIGHT file should be altered.A patch to this effect is attached.
Cheers,
John
----- Forwarded message from Bleeter Yaluser
<gaim-devel@six-by-nine.com.au>
+-----
From: Bleeter Yaluser <gaim-devel@six-by-nine.com.au>
Cc: gaim-devel@lists.sourceforge.net
Subject: Re: [Gaim-devel] YIM6 Non-existant buddy icon workaround patch
Date: Fri, 06 Aug 2004 08:33:46 +1000
.....
keeps saying 'wait for the privacy re-write' :( I suspect that's because
he doesn't want more work for himself.
Bleeter
(AKA Peter Lawler, but for tax reasons I like to keep that kinda hidden)
"--John B. Silvestri
I think John is right, for copyright purposes we need a real name.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Wed, 25 Aug 2004 11:51:08 +0000 |
| parents | 0f2af117d5d3 |
| children | 62fc579810f4 |
line wrap: on
line source
/** * @file eventloop.c Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "eventloop.h" static GaimEventLoopUiOps *eventloop_ui_ops = NULL; guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_add(interval, function, data); } guint gaim_timeout_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_remove(tag); } guint gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_add(source, condition, func, user_data); } guint gaim_input_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_remove(tag); } void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) { eventloop_ui_ops = ops; } GaimEventLoopUiOps * gaim_eventloop_get_ui_ops(void) { g_assert(eventloop_ui_ops != NULL); return eventloop_ui_ops; }
