view src/protocols/silc/Makefile.am @ 13786:5ddde4ad1ca2

[gaim-migrate @ 16198] Fix some places where a closed socket isn't being dealt with correctly. This may be the cause of the high CPU usage that some people have noticed. Most of these were reported by Eduardo P?rez. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Fri, 26 May 2006 03:26:03 +0000
parents 7bef0fa7d4aa
children
line wrap: on
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EXTRA_DIST = README TODO Makefile.mingw

pkgdir = $(libdir)/gaim

SILCSOURCES = silc.c silcgaim.h buddy.c chat.c ft.c ops.c pk.c util.c wb.c wb.h

AM_CFLAGS = $(st)

libsilcgaim_la_LDFLAGS = -module -avoid-version $(GLIB_LIBS)

if STATIC_SILC

st = -DGAIM_STATIC_PRPL $(SILC_CFLAGS)
noinst_LIBRARIES = libsilcgaim.a
pkg_LTLIBRARIES =

libsilcgaim_a_SOURCES = $(SILCSOURCES)
libsilcgaim_a_CFLAGS  = $(AM_CFLAGS)
libsilcgaim_a_LIBADD  = $(SILC_LIBS)

else

st = $(SILC_CFLAGS)
pkg_LTLIBRARIES = libsilcgaim.la
noinst_LIBRARIES =

libsilcgaim_la_SOURCES = $(SILCSOURCES)
libsilcgaim_la_LIBADD  = $(SILC_LIBS)

endif

AM_CPPFLAGS = \
	-I$(top_srcdir)/src \
	$(GLIB_CFLAGS) \
	$(DEBUG_CFLAGS)