view src/win32/libc_interface.c @ 4359:5fb47ec9bfe4

[gaim-migrate @ 4625] Wow, okay, where to begin with this one ;) I rewrote the whole conversation backend. It is now core/UI split. Here's how it works.. Every conversation is represented by a gaim_conversation structure. This branches out into gaim_im and gaim_chat structures. Every conversation lives in (well, normally, but it doesn't have to) a gaim_window structure. This is a _CORE_ representation of a window. There can be multiple gaim_window structures around. The gaim_window and gaim_conversation structures have UI-specific operation structures associated with them. At the moment, the only UI is GTK+, and this will be for some time. Don't start thinking you can write a QT UI now. It's just not going to happen. Everything that is done on a conversation is done through the core API. This API does core processing and then calls the UI operations for the rendering and anything else. Now, what does this give the user? - Multiple windows. - Multiple tabs per window. - Draggable tabs. - Send As menu is moved to the menubar. - Menubar for chats. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. For developers: - Fully documented API - Core/UI split - Variable checking and mostly sane handling of incorrect variables. - Logical structure to conversations, both core and UI. - Some very cool stuff in the future, like replacing, say, IRC chat windows with an X-Chat interface, or whatever. - Later on, customizable window/conversation positioning. - Oh yeah, and the beginning of a stock icon system. Now, there are things that aren't there yet. You will see tabs even if you have them turned off. This will be fixed in time. Also, the preferences will change to work with the new structure. I'm starting school in 2 days, so it may not be done immediately, but hopefully in the next week. Enjoy! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 20 Jan 2003 09:10:23 +0000
parents c297b9d4f67c
children 86037d6bf80f
line wrap: on
line source

/*
 *  libc_interface.c
 *  
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: October 14, 2002
 *  Description: Commonly used libc routines.
 */
#include <winsock.h>
#include <io.h>
#include <stdlib.h>
#include <stdio.h>
#include <errno.h>
#include <sys/timeb.h>
#include <time.h>
#include "libc_internal.h"

/*
 *  PROTOS
 */
extern void debug_printf(char * fmt, ...);

/*
 *  LOCALS
 */

static char errbuf[1024];

/*
 *  CODE
 */

/* helpers */
static int wgaim_is_socket( int fd ) {
	int optval;
	unsigned int optlen = sizeof(int);

	if( (getsockopt(fd, SOL_SOCKET, SO_TYPE, (void*)&optval, &optlen)) == SOCKET_ERROR ) {
		int error = WSAGetLastError();
		if( error == WSAENOTSOCK )
			return FALSE;
		else {
			debug_printf("wgaim_read: getsockopt returned error: %d\n", error);
			return FALSE;
		}
	}
	return TRUE;
}

/* socket.h */
int wgaim_socket (int namespace, int style, int protocol) {
	int ret;

	ret = socket( namespace, style, protocol );

	if( ret == INVALID_SOCKET ) {
		errno = WSAGetLastError();
		return -1;
	}
	return ret;
}

int wgaim_connect(int socket, struct sockaddr *addr, u_long length) {
	int ret;

	ret = connect( socket, addr, length );
	
	if( ret == SOCKET_ERROR ) {
		errno = WSAGetLastError();
		if( errno == WSAEWOULDBLOCK )
			errno = WSAEINPROGRESS;
		return -1;
	}
	return 0;
}

int wgaim_getsockopt(int socket, int level, int optname, void *optval, unsigned int *optlenptr) {
	int ret;

	ret = getsockopt( socket, level, optname, optval, optlenptr );
	if( ret == SOCKET_ERROR ) {
		errno = WSAGetLastError();
		return -1;
	}

	return 0;
}

/* fcntl.h */
/* This is not a full implementation of fcntl. Update as needed.. */
int wgaim_fcntl(int socket, int command, int val) {
	switch( command ) {
	case F_SETFL:
	{
		int ret=0;

		switch( val ) {
		case O_NONBLOCK:
		{
			u_long imode=1;
			ret = ioctlsocket(socket, FIONBIO, &imode);
			break;
		}
		case 0:
	        {
			u_long imode=0;
			ret = ioctlsocket(socket, FIONBIO, &imode);
			break;
		}
		default:
			errno = EINVAL;
			return -1;
		}/*end switch*/
		if( ret == SOCKET_ERROR ) {
			errno = WSAGetLastError();
			return -1;
		}
		return 0;
	}
	default:
		debug_printf("wgaim_fcntl: Unsupported command\n");
		return -1;
	}/*end switch*/
}

/* sys/ioctl.h */
int wgaim_ioctl(int fd, int command, void* val) {
	switch( command ) {
	case FIONBIO:
	{
		if (ioctlsocket(fd, FIONBIO, (unsigned long *)val) == SOCKET_ERROR) {
			errno = WSAGetLastError();
			return -1;
		}
		return 0;
	}
	default:
		errno = EINVAL;
		return -1;
	}/*end switch*/
}

/* arpa/inet.h */
int wgaim_inet_aton(const char *name, struct in_addr *addr) {
	if((addr->s_addr = inet_addr(name)) == INADDR_NONE)
		return 0;
	else
		return 1;
}

/* netdb.h */
struct hostent* wgaim_gethostbyname(const char *name) {
	struct hostent *hp;

	if((hp = gethostbyname(name)) == NULL) {
		errno = WSAGetLastError();
		return NULL;
	}
	return hp;
}

/* string.h */
char* wgaim_strerror( int errornum ) {
	if( errornum > WSABASEERR ) {
		sprintf( errbuf, "Windows socket error #%d", errornum );
		return errbuf;
	}
	else
		return strerror( errornum );
}

/* From glibc 2.2.5 */
char* wgaim_strsep(char **stringp, const char *delim) {
	char *begin, *end;

	begin = *stringp;
	if (begin == NULL)
		return NULL;
	
	/* A frequent case is when the delimiter string contains only one
	   character.  Here we don't need to call the expensive `strpbrk'
	   function and instead work using `strchr'.  */
	if (delim[0] == '\0' || delim[1] == '\0') {
		char ch = delim[0];
		
		if (ch == '\0')
			end = NULL;
		else {
			if (*begin == ch)
				end = begin;
			else if (*begin == '\0')
				end = NULL;
			else
				end = strchr (begin + 1, ch);
		}
	}
	else
		/* Find the end of the token.  */
		end = strpbrk (begin, delim);
	
	if (end) {
		/* Terminate the token and set *STRINGP past NUL character.  */
		*end++ = '\0';
		*stringp = end;
	}
	else
		/* No more delimiters; this is the last token.  */
		*stringp = NULL;

	return begin;
}

/* unistd.h */

/*
 *  We need to figure out whether fd is a file or socket handle.
 */
int wgaim_read(int fd, void *buf, unsigned int size) {
	int ret;

	if( wgaim_is_socket(fd) ) {
		if( (ret = recv(fd, buf, size, 0)) == SOCKET_ERROR ) {
			errno = WSAGetLastError();
			return -1;
		}
		else if( ret == 0 ) {
			/* connection has been gracefully closed */
			errno = WSAENOTCONN;
			return -1;
		}
		else {
			/* success reading socket */
			return ret;
		}
	}
	else {
		/* fd is not a socket handle.. pass it off to read */
		return read(fd, buf, size);
	}
}

int wgaim_write(int fd, const void *buf, unsigned int size) {
	int ret;

	if( wgaim_is_socket(fd) ) {
		if( (ret = send(fd, buf, size, 0)) == SOCKET_ERROR ) {
			errno = WSAGetLastError();
			return -1;
		}
		else {
			/* success */
			return ret;
		}
		    
	}
	else
		return write(fd, buf, size);
}

int wgaim_close(int fd) {
	int ret;

	if( wgaim_is_socket(fd) ) {
		if( (ret = closesocket(fd)) == SOCKET_ERROR ) {
			errno = WSAGetLastError();
			return -1;
		}
		else
			return 0;
	}
	else
		return close(fd);
}

/* sys/time.h */

int wgaim_gettimeofday(struct timeval *p, struct timezone *z) {
	int res = 0;
	struct _timeb timebuffer;

	if (z != 0) {
		_tzset();
		z->tz_minuteswest = _timezone/60;
		z->tz_dsttime = _daylight;
	}
	
	if (p != 0) {
		_ftime(&timebuffer);
	   	p->tv_sec = timebuffer.time;			/* seconds since 1-1-1970 */
		p->tv_usec = timebuffer.millitm*1000; 	/* microseconds */
	}

	return res;
}