Mercurial > pidgin
view plugins/crazychat/models.c @ 13925:60f39c405dff
[gaim-migrate @ 16442]
It is currently possible for yourself to not show up in your own
buddy list at signon with Jabber. To reproduce:
1. Sign on and add yourself to your buddy list
2. Sign off and exit Gaim
3. Delete your blist.xml
4. Sign on
The same bug would also appear when signing into your Jabber
account using Gaim for the first time.
Normally this works because the Jabber PRPL fakes showing your status
whenever jabber_presence_send() is called. However, the call to
jabber_presence_send() can happen BEFORE we receive the roster from the
server (it usually does, I think) so the PRPL tries to set the status
for yourself, but your GaimBuddy node doesn't exist yet.
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Thu, 06 Jul 2006 08:24:26 +0000 |
| parents | ed017b9c532d |
| children |
line wrap: on
line source
#include"glm.h" #include <GL/gl.h> #include <GL/glu.h> #include "face.h" #define ASCII_DIGITS 48 void init_lists(GLint** lists, GLMmodel*** models, int num_lists, char* name, float my_scale){ int i; char c; GLint* temp_lists; GLMmodel** temp_models; char* temp = (char*)malloc(sizeof(char) * (strlen(name) + strlen(".obj" + 3))); GLMmodel* model; float dum; temp_lists = (GLint*)malloc(sizeof(GLint) * num_lists); temp_models = (GLMmodel**)malloc(sizeof(GLMmodel*) * num_lists); for(i=0;i<num_lists;i++) { strcpy(temp, name); if(i<10){ c = (char)(ASCII_DIGITS+i); strncat(temp, &c, 1); } else{ c = (char)(i/10+ASCII_DIGITS); strncat(temp, &c, 1); c = (char)(i%10 + ASCII_DIGITS); strncat(temp, &c, 1); } strcat(temp, ".obj"); temp_models[i]=glmReadOBJ(temp); glmScale(temp_models[i], my_scale); dum =glmUnitize(temp_models[i]); // this actually just centers //printf("%s factor %f", temp, dum); temp_lists[i]=glmList(temp_models[i], GLM_SMOOTH); } *lists = temp_lists; *models = temp_models; free(temp); } int compute_lid(BOOL open, int curr_lid, int max){ if(open) { if(curr_lid < max){ curr_lid++; } else curr_lid=max; } else { if(curr_lid >=2){ curr_lid-=2; } else if(curr_lid==1){ curr_lid--; } curr_lid=0; } return curr_lid; } void apply_output_mode(FACE f, GLfloat* angle, GLfloat* yangle, BOOL* left_open, BOOL* right_open, GLfloat* open, DIRECTION* dir) { struct doggy_struct* dog = (struct doggy_struct*)f->char_struct; if(f->my_mode==NORMAL){ f->curr_z_angle=0; return; } if(f->my_mode==CRAZY1){ f->curr_z_angle = f->curr_z_angle+ANGLE_INC; *angle = f->curr_z_angle; } }
