view src/protocols/qq/send_core.c @ 13925:60f39c405dff

[gaim-migrate @ 16442] It is currently possible for yourself to not show up in your own buddy list at signon with Jabber. To reproduce: 1. Sign on and add yourself to your buddy list 2. Sign off and exit Gaim 3. Delete your blist.xml 4. Sign on The same bug would also appear when signing into your Jabber account using Gaim for the first time. Normally this works because the Jabber PRPL fakes showing your status whenever jabber_presence_send() is called. However, the call to jabber_presence_send() can happen BEFORE we receive the roster from the server (it usually does, I think) so the PRPL tries to set the status for yourself, but your GaimBuddy node doesn't exist yet. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 06 Jul 2006 08:24:26 +0000
parents 2be9dfa9569b
children ef8490f9e823
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/**
* The QQ2003C protocol plugin
 *
 * for gaim
 *
 * Copyright (C) 2004 Puzzlebird
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// START OF FILE
/*****************************************************************************/
#include "debug.h"		// gaim_debug
#include "internal.h"		// send, socket

#include "packet_parse.h"	// MAX_PACKET_SIZE
#include "crypt.h"		// qq_crypt
#include "header_info.h"	// cmd alias
#include "qq_proxy.h"		// qq_proxy_write
#include "send_core.h"
#include "sendqueue.h"		// qq_sendpacket
#include "qq.h"			// qq_data, QQ_DEBUG

/*****************************************************************************/
// create qq packet header with given sequence
// return the number of bytes in header if succeeds
// return -1 if there is any error
gint _create_packet_head_seq(guint8 * buf, guint8 ** cursor,
			     GaimConnection * gc, guint16 cmd, gboolean is_auto_seq, guint16 * seq)
{
	qq_data *qd;
	gint bytes_expected, bytes_written;

	g_return_val_if_fail(gc != NULL &&
			     gc->proto_data != NULL && buf != NULL && cursor != NULL && *cursor != NULL, -1);

	qd = (qq_data *) gc->proto_data;
	if (is_auto_seq)
		*seq = ++(qd->send_seq);

	*cursor = buf;
	bytes_written = 0;
	bytes_expected = (qd->use_tcp) ? QQ_TCP_HEADER_LENGTH : QQ_UDP_HEADER_LENGTH;

	// QQ TCP packet has two bytes in the begining defines packet length
	// so I leave room here for size
	if (qd->use_tcp)
		bytes_written += create_packet_w(buf, cursor, 0x0000);

	// now comes the normal QQ packet as UDP
	bytes_written += create_packet_b(buf, cursor, QQ_PACKET_TAG);
	bytes_written += create_packet_w(buf, cursor, QQ_CLIENT);
	bytes_written += create_packet_w(buf, cursor, cmd);
	bytes_written += create_packet_w(buf, cursor, *seq);

	if (bytes_written != bytes_expected) {
		gaim_debug(GAIM_DEBUG_ERROR, "QQ",
			   "Fail create qq header, expect %d bytes, written %d bytes\n", bytes_expected, bytes_written);
		bytes_written = -1;
	}
	return bytes_written;
}				// _create_packet_head_seq

/*****************************************************************************/
// for those need ack and resend no ack feed back from server
// return number of bytes written to the socket,
// return -1 if there is any error
gint _qq_send_packet(GaimConnection * gc, guint8 * buf, gint len, guint16 cmd)
{
	qq_data *qd;
	qq_sendpacket *p;
	gint bytes_sent;
	guint8 *cursor;

	g_return_val_if_fail(gc != NULL && gc->proto_data != NULL, -1);

	qd = (qq_data *) gc->proto_data;

	if (qd->use_tcp) {
		if (len > MAX_PACKET_SIZE) {
			gaim_debug(GAIM_DEBUG_ERROR, "QQ",
				   "xxx [%05d] %s, %d bytes is too large, do not send\n",
				   qq_get_cmd_desc(cmd), qd->send_seq, len);
			return -1;
		} else {	// I update the len for TCP packet
			cursor = buf;
			create_packet_w(buf, &cursor, len);
		}		// if len
	}			// if use_tcp

	bytes_sent = qq_proxy_write(qd, buf, len);

	if (bytes_sent >= 0) {		//put to queue, for matching server ACK usage
		p = g_new0(qq_sendpacket, 1);
		p->fd = qd->fd;
		p->cmd = cmd;
		p->send_seq = qd->send_seq;
		p->resend_times = 0;
		p->sendtime = time(NULL);
		p->buf = g_memdup(buf, len);	// don't use g_strdup, may have 0x00
		p->len = len;
		qd->sendqueue = g_list_append(qd->sendqueue, p);
	}			// if bytes_sent

	return bytes_sent;

}				// _qq_send_packet

/*****************************************************************************/
// send the packet generated with the given cmd and data
// return the number of bytes sent to socket if succeeds
// return -1 if there is any error
gint qq_send_cmd(GaimConnection * gc, guint16 cmd,
		 gboolean is_auto_seq, guint16 seq, gboolean need_ack, guint8 * data, gint len)
{
	qq_data *qd;
	guint8 *buf, *cursor, *encrypted_data;
	guint16 seq_ret;
	gint encrypted_len, bytes_written, bytes_expected, bytes_sent;

	g_return_val_if_fail(gc != NULL && gc->proto_data != NULL, -1);

	qd = (qq_data *) gc->proto_data;
	g_return_val_if_fail(qd->session_key != NULL, -1);

	// use g_newa, so that the allocated memory will be freed
	// when the current stack frame is cleaned up
	buf = g_newa(guint8, MAX_PACKET_SIZE);
	encrypted_len = len + 16;	// at most 16 bytes more
	encrypted_data = g_newa(guint8, encrypted_len);
	cursor = buf;
	bytes_written = 0;

	qq_crypt(ENCRYPT, data, len, qd->session_key, encrypted_data, &encrypted_len);

	seq_ret = seq;
	if (_create_packet_head_seq(buf, &cursor, gc, cmd, is_auto_seq, &seq_ret) >= 0) {
		bytes_expected = 4 + encrypted_len + 1;
		bytes_written += create_packet_dw(buf, &cursor, (guint32) qd->uid);
		bytes_written += create_packet_data(buf, &cursor, encrypted_data, encrypted_len);
		bytes_written += create_packet_b(buf, &cursor, QQ_PACKET_TAIL);
		if (bytes_written == bytes_expected) {	// packet OK
			// if it does not need ACK, we send ACK manually several times
			if (need_ack)   // my request, send it
				bytes_sent = _qq_send_packet(gc, buf, cursor - buf, cmd);
			else		// server's request, send ACK
				bytes_sent = qq_proxy_write(qd, buf, cursor - buf);

			if (QQ_DEBUG)
				gaim_debug(GAIM_DEBUG_INFO, "QQ",
					   "<== [%05d] %s, %d bytes\n", seq_ret, qq_get_cmd_desc(cmd), bytes_sent);
			return bytes_sent;
		} else {	// bad packet
			gaim_debug(GAIM_DEBUG_ERROR, "QQ",
				   "Fail creating packet, expect %d bytes, written %d bytes\n",
				   bytes_expected, bytes_written);
			return -1;
		}		// if bytes_written
	}			// if create_packet_head_seq
	return -1;
}				// qq_send_cmd

/*****************************************************************************/
// END OF FILE