view console/gntplugin.h @ 14391:6e89bfd2b33f

[gaim-migrate @ 17098] I don't think PRPLs should need to make sure that proto_data is valid in the set_idle() callback. Some of my idle changes on the 23rd added that requirement. This removes the requirement to make things the way they were before. I'm also reverting SVN revision 17005 from faceprint and 17009 from marv_sf. Those revisions fixed the PRPLs so they wouldn't crash if set_idle() was called before the acocunt was fully connected. But that shouldn't be needed any more. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 31 Aug 2006 09:02:10 +0000
parents c65ed4f6eea8
children 81650a27f253
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#ifndef _GNT_PLUGIN_H
#define _GNT_PLUGIN_H

#include <gnt.h>

#include <plugin.h>

#include <string.h>

typedef GntWidget* (*GGPluginFrame) ();

/* Guess where these came from */
#define GAIM_GNT_PLUGIN_TYPE "gnt"

#define GAIM_IS_GNT_PLUGIN(plugin) \
	((plugin)->info != NULL && (plugin)->info->ui_info != NULL && \
	 !strcmp((plugin)->info->ui_requirement, GAIM_GNT_PLUGIN_TYPE))

#define GAIM_GNT_PLUGIN_UI_INFO(plugin) \
	(GGPluginFrame)((plugin)->info->ui_info)

void gg_plugins_show_all(void);

void gg_plugins_save_loaded(void);

#endif