view plugins/crazychat/cc_output.c @ 12468:6faefbebcd24

[gaim-migrate @ 14778] SF Patch #1372898 from charkins "This patch updates the unseen conversation api in gtkconv to ensure consistancy and avoid code duplication. The ...first_unseen() function is renamed and expanded to return a list of conversations that match the specified criteria. A max_count parameter is used to allow this to short circuit early (using 1 gives old behavior). An additional flag was added to allow this function to only consider hidden conversations (used by the buddy list). The blist is currently inconsistant in which conversations it loops over for showing the menu tray icon, creating the tooltip and the unseen menu. This patch fixes that. The ...find_unseen_list() now handles contact-aware conversations correctly as well (based on sadrul's patches in #1362579 which are obsoleted by this patch). I also included the fix from #1362579 which increments unseen_count only when state>=UNSEEN_TEXT." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 12 Dec 2005 18:59:29 +0000
parents 80ee726755d4
children
line wrap: on
line source

#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <math.h>
/*#include "util.h"*/
#include "cc_interface.h"
#include "crazychat.h"
#include <stdio.h>

#include "cc_gtk_gl.h"

#include "face.h"
#include "glm.h"


#define TAN_30 0.577
#define ROOT_3 1.73
//this will be the width of all heads
#define HEAD_WIDTH 2.5
#define HEAD_HEIGHT 2.5 //same for now, this will actually vary from head
#define PERSONS_HEAD 1
#define MOVEMENT .33

GLfloat ambient[] = {1.0, 1.0, 1.0, 1.0};
GLfloat diffuse[] = {.7, .7, .7, 1};
GLfloat specular[] = {1, 1, 1, 1};
GLfloat lightpos[] = {0.0, 0.0, 20, 1};
GLfloat specref[] = {1.0, 1, 1, 1,};

GLfloat xrot, yrot, zrot;
GLfloat x, y,  z, mouth_open;
GLint left_eye_frame, right_eye_frame;		//between 0 - 8
GLint mouth_type;
GLint mouth_frame;
DIRECTION dir;
BOOL left_open, right_open;
GLfloat window_aspect;

FACE remote_shark_face, remote_dog_face, local_shark_face, local_dog_face;
int count = 0;
int curr_materials[DOG_SHARK_CHANGE]; //these are the materials from output_instance
OUTPUT_MODE curr_mode;
KIND which_face;

static void destroy_cb(GtkWidget *widget, struct output_instance *data);

void Interpolate(struct output_instance* instance){
	GLfloat rangeX, rangeY, minZ, adj, angle, temp;
	count++;
/*	yrot=90;
	zrot=0;
	z=5;
	x=0;
	y=0;
	left_open = right_open = TRUE;
	mouth_open = (float)(count%10)/10;
	dir = CONST;
	curr_mode = NORMAL;
	return;
*/
	
	//find z plane from percentage of face
	if(instance->features->head_size==0){
		z = 5;
	}	

	temp = (GLfloat)instance->features->head_size/40.0;
	//printf("head size %d\n", instance->features->head_size);
	
	minZ = ROOT_3;
	z = ROOT_3*(PERSONS_HEAD/temp);
	if(z < minZ)
		z = minZ;
	 	
	//these calculations are based on a 90 degree viewing angle
	rangeX = z*(TAN_30)*2;
	rangeY = window_aspect*rangeX;
	temp = (GLfloat)instance->features->x;
	if(temp>50) { //then its on the left
		temp = (temp - 50.0)/50.0;
		x = 0 - temp*rangeX/1.0;
	}
	else {
		temp = (50.0-temp)/50.0;
		x = 0 + temp*rangeX/1.0;
	}

	temp = (GLfloat)instance->features->y;	

	if(temp>50){
		temp = (temp-50.0)/50.0;
		y = 0 - temp*rangeY/1.0;
	}
	else {
		temp = (50.0-temp)/50.0;
		y = 0 + temp*rangeY/1.0;
	}

	temp = (GLfloat)instance->features->head_y_rot;
	yrot = temp - 50;
	temp = (GLfloat)instance->features->head_z_rot;
	zrot = temp-50;

	if(y-instance->past_y < -MOVEMENT)
	  dir = DOWN;
	else if(y-instance->past_y > MOVEMENT)
	  dir = UP;
	else
	  dir = CONST;
	instance->past_y=y;

	mouth_open = (float)instance->features->mouth_open/105;
	count++;
	//mouth_open = (count%10)/(10);	

	if(instance->features->left_eye_open==0){
		left_open = FALSE;
	}
	else{
		left_open = TRUE;
	}	

	if(instance->features->right_eye_open==0)
		right_open = FALSE;
	else
		right_open = TRUE;
	//right_open =1 - (count%5)/4;

	//set the materials
	curr_materials[APPENDAGE]=instance->features->appendage_color;
	curr_materials[HEAD]=instance->features->head_color;
	curr_materials[LIDS]=instance->features->lid_color;
	curr_materials[LEFT_IRIS]=instance->features->left_iris_color;
	curr_materials[RIGHT_IRIS]=instance->features->right_iris_color;
	// we don't get an x rotation
	xrot = 0;
	curr_mode=instance->features->mode;
	if(instance->features->kind==0)
		which_face=DOG;
	else
		which_face=SHARK;
	
}



gboolean configure(GtkWidget *widget,
				GdkEventConfigure *event, void *data)
{
	GdkGLContext *glcontext = gtk_widget_get_gl_context(widget);
	GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable(widget);
	
	GLfloat w = widget->allocation.width;
	GLfloat h = widget->allocation.height;
	GLfloat aspect;

	Debug("configuring\n");


	/*** OpenGL BEGIN ***/
	if (!gdk_gl_drawable_gl_begin(gldrawable, glcontext))
		return FALSE;

	glEnable(GL_DEPTH_TEST);
	glViewport(0, 0, w, h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	if (w > h) {
		window_aspect = w / h;
	} else {
		window_aspect = h / w;
	}

	//glOrtho(-10, 10, -10,10, 0.0001, 1000); 
	gluPerspective(90.0, window_aspect, 0.0001, 1000.0);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	gdk_gl_drawable_gl_end(gldrawable);
	/*** OpenGL END ***/

	return TRUE;
}

gboolean draw(GtkWidget *widget, GdkEventExpose *event,
			      void *data)
{
	struct output_instance *instance = (struct output_instance*)data;
	if(!data) {
		fprintf(stderr,"null\n");
	}
	assert(instance);
	Interpolate(instance);	

	GdkGLContext *glcontext = gtk_widget_get_gl_context (widget);
	GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable (widget);

	//return TRUE;

	assert(gtk_widget_is_gl_capable(widget));

	if (!gdk_gl_drawable_gl_begin (gldrawable, glcontext)) {
		fprintf(stderr, "We're fucked this time.\n");
		return FALSE;
	}


	glClearColor(1.0, 1.0, 1.0, 0.0);
	//glDisable(GL_CULL_FACE);

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	
	glColor3f(1.0, 1.0, 1.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	
	glTranslatef(x, y, -z);
	if(instance->my_output==LOCAL){
		if(which_face==DOG){
			change_materials(local_dog_face, curr_materials, DOG_SHARK_CHANGE);
			draw_face(local_dog_face, zrot, yrot, left_open, right_open, mouth_open, dir, curr_mode);
		}
		else {
			change_materials(local_shark_face, curr_materials, DOG_SHARK_CHANGE);
			draw_face(local_shark_face, zrot, yrot, left_open, right_open, mouth_open, dir, curr_mode);
		}	
	}
	else{
		if(which_face==DOG){
			change_materials(remote_dog_face, curr_materials, DOG_SHARK_CHANGE);
			draw_face(remote_dog_face, zrot, yrot, left_open, right_open, mouth_open, dir, curr_mode);
		}
		else{
			change_materials(remote_shark_face, curr_materials, DOG_SHARK_CHANGE);
			draw_face(remote_shark_face, zrot, yrot, left_open, right_open, mouth_open, dir, curr_mode);
		}
	}
	if (gdk_gl_drawable_is_double_buffered (gldrawable))
		gdk_gl_drawable_swap_buffers (gldrawable);
	else
		glFlush ();
	return TRUE;
}

void init (GtkWidget *widget, void *data) 
{
	setupDrawlists(REMOTE);
	setupLighting(widget);
}


void setupDrawlists(OUTPUT output)
{
	if(output==REMOTE){
		remote_shark_face = init_face(SHARK);
		remote_dog_face = init_face(DOG);
	}
	if(output==LOCAL){
		local_shark_face = init_face(SHARK);
		local_dog_face = init_face(DOG);
	}
}


void setupLighting(GtkWidget *widget)
{

	GLfloat w = widget->allocation.width;
	GLfloat h = widget->allocation.height;
	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_LIGHTING);
        //glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
        glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
        glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
        glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
        glEnable(GL_LIGHT0);
        //glEnable(GL_COLOR_MATERIAL);
        //glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
        glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
        glMateriali(GL_FRONT, GL_SHININESS, 128);
        
        //glEnable(GL_CULL_FACE);
        
        glClear(GL_COLOR_BUFFER_BIT);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	//glOrtho(-2, 2, -2, 2, 0.0001, 1000);
	
	if (w > h) {
		window_aspect = w / h;
	} else {
		window_aspect = h / w;
	}

	gluPerspective(90.0, window_aspect, 0.0001, 1000.0);
	//glFrustum(-100.0, 100.0, -100.0, 100.0, 0, 10);
	glMatrixMode(GL_MODELVIEW);
	//gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}

struct output_instance *init_output(struct cc_features *features,
		struct cc_session *session)
{
	struct draw_info *info;
	struct output_instance *instance;
	struct window_box ret;

	instance = (struct output_instance*)malloc(sizeof(*instance));
	assert(instance);
	memset(instance, 0, sizeof(*instance));
	instance->features = features;
	instance->session = session;

	info = (struct draw_info*)malloc(sizeof(*info));
	memset(info, 0, sizeof(*info));
	info->timeout = TRUE;
	info->delay_ms = 40;
	info->data = instance;


	cc_new_gl_window(init, configure, draw, info, &ret);
	g_signal_connect(GTK_OBJECT(ret.window), "destroy",
			G_CALLBACK(destroy_cb),	instance);
	gtk_window_set_default_size(ret.window,640,480);
	if (session) {
		gtk_window_set_title(ret.window, session->name);
	}
	gtk_widget_show(ret.window);
	instance->widget = ret.window;
	instance->box = ret.vbox;
	return instance;
}

static void destroy_cb(GtkWidget *widget, struct output_instance *data)
{
	Debug("Closing output window\n");
	if (data->session) {
		cc_remove_session(data->session->cc, data->session);
		close(data->session->tcp_sock);
		close(data->session->udp_sock);
		Filter_Destroy(data->session->filter);
		destroy_output(data->session->output);
	}
}

void destroy_output(struct output_instance *instance)
{
	free(instance);
}