view plugins/perl/scripts/conversation.pl @ 12468:6faefbebcd24

[gaim-migrate @ 14778] SF Patch #1372898 from charkins "This patch updates the unseen conversation api in gtkconv to ensure consistancy and avoid code duplication. The ...first_unseen() function is renamed and expanded to return a list of conversations that match the specified criteria. A max_count parameter is used to allow this to short circuit early (using 1 gives old behavior). An additional flag was added to allow this function to only consider hidden conversations (used by the buddy list). The blist is currently inconsistant in which conversations it loops over for showing the menu tray icon, creating the tooltip and the unseen menu. This patch fixes that. The ...find_unseen_list() now handles contact-aware conversations correctly as well (based on sadrul's patches in #1362579 which are obsoleted by this patch). I also included the fix from #1362579 which increments unseen_count only when state>=UNSEEN_TEXT." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 12 Dec 2005 18:59:29 +0000
parents 6fd82071a7b8
children
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$MODULE_NAME = "Conversation Test";

use Gaim;

# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => "Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all " .
	               "functions that work in the C API still work in the " .
		       "Perl plugin interface.  As XSUBs are added, this " .
		       "*should* be updated to test the changes.  " .
		       "Furthermore, this will function as the tutorial perl " .
		       "plugin.", 
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload" 
); 


	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "UConn Buddies";
	my $TEST_NAME	 	= "johnhkelm";
	my $TEST_ALIAS	 	= "John Kelm";
	my $PROTOCOL_ID 	= "prpl-oscar";


sub plugin_init { 
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";

	print "PERL: Finding account.\n";
	$account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
	
	#########  TEST CODE HERE  ##########
	# First we create two new conversations.
	print "Testing Gaim::Conversation::new()...";
	$conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1");
	if ($conv1) { print "ok.\n"; } else { print "fail.\n"; }

	print "Testing Gaim::Conversation::new()...";
	$conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2");
	if ($conv2) { print "ok.\n"; } else { print "fail.\n"; }
	
	# Second we create a window to display the conversations in.
	#  Note that the package here is Gaim::Conversation::Window
	print "Testing Gaim::Conversation::Window::new()...\n";
	$win = Gaim::Conversation::Window::new();

	# The third thing to do is to add the two conversations to the windows.
	# The subroutine add_conversation() returns the number of conversations
	# present in the window.
	print "Testing Gaim::Conversation::Window::add_conversation()...";
	$conv_count = $conv1->add_conversation();
	if ($conv_count) { 
		print "ok..." . $conv_count . " conversations...\n";
	} else {
		print "fail.\n";
	}

	print "Testing Gaim::Conversation::Window::add_conversation()...";
	$conv_count = $win->add_conversation($conv2);
	if ($conv_count) {
		print "ok..." . $conv_count . " conversations...\n";
	} else {
		print "fail.\n";
	}

	# Now the window is displayed to the user.
	print "Testing Gaim::Conversation::Window::show()...\n";
	$win->show();

	# Use get_im_data() to get a handle for the conversation	
	print "Testing Gaim::Conversation::get_im_data()...\n";
	$im = $conv1->get_im_data();
	if ($im) { print "ok.\n"; } else { print "fail.\n"; }

	# Here we send messages to the conversation
	print "Testing Gaim::Conversation::IM::send()...\n";
	$im->send("Message Test.");

	print "Testing Gaim::Conversation::IM::write()...\n";
	$im->write("SENDER", "<b>Message</b> Test.", 0, 0);
	
	print "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";
	#########  TEST CODE HERE  ##########

	print "Testing Gaim::Conversation::Window::get_conversation_count()...\n";
	$conv_count = $win->get_conversation_count();
	print "...and it returned $conv_count.\n";
	if ($conv_count > 0) {
	        print "Testing Gaim::Conversation::Window::destroy()...\n";
	        $win->destroy();
	}
	
	print "\n\n" . "#" x 80 . "\n\n";
}