view plugins/crazychat/mat_struct.h @ 13323:723f5b7ef6a2

[gaim-migrate @ 15693] Long long ago, in a far-off land, a patch was sent to gaim-devel... I modified this patch, but couldn't test it, so it sat. Today, I got to borrow an evaluation laptop from Apple (here at the University of Minnesota, Crookston). So, I bring you... A patch from Michael Culbertson: On Mac OS X, obtain the system idle time via IOKit. Thus, our idle time calculations will reflect system usage rather than X11 application usage. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 24 Feb 2006 03:38:09 +0000
parents ed017b9c532d
children
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#include <GL/gl.h>
#include <GL/glu.h>

typedef struct sample_MATERIAL{
 GLfloat ambient[3];
 GLfloat diffuse[3];
 GLfloat specular[3];
 GLfloat emission[3];
 GLfloat alpha;
 GLfloat phExp;
 int   texture;
}sample_MATERIAL;