Mercurial > pidgin
view plugins/statenotify.c @ 6105:786adff640e1
[gaim-migrate @ 6566]
This mostly fixes Cae non-fatal bug 11. The password is now correctly
updated in the accounts.xml file. However, the asterisked password set
in the login window is not changed, so if you try to re-login with the
login window without exiting Gaim then it will use your old password,
and something triggers a write of accounts.xml, so the old password gets
written to accounts.xml.
I would think the snazziest way around this is for the accounts API
to allow stuff to attach signals to say, a password change for any
account. ...but I won't be the one to do that.
"Under the ruins of a waaalled city..."
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Sun, 13 Jul 2003 08:20:42 +0000 |
| parents | 5239a3b4ab33 |
| children | 8f94cce8faa5 |
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#include "internal.h" #include "blist.h" #include "conversation.h" #include "debug.h" static void write_status(GaimConnection *gc, char *who, const char *message) { GaimConversation *conv; struct buddy *b; char buf[256]; conv = gaim_find_conversation_with_account(who, gc->account); if (conv == NULL) return; if ((b = gaim_find_buddy(gc->account, who)) != NULL) who = gaim_get_buddy_alias(b); g_snprintf(buf, sizeof(buf), "%s %s", who, message); gaim_conversation_write(conv, NULL, buf, -1, WFLAG_SYSTEM, time(NULL)); } static void buddy_away_cb(GaimConnection *gc, char *who, void *data) { write_status(gc, who, "has gone away."); } static void buddy_unaway_cb(GaimConnection *gc, char *who, void *data) { write_status(gc, who, "is no longer away."); } static void buddy_idle_cb(GaimConnection *gc, char *who, void *data) { write_status(gc, who, "has become idle."); } static void buddy_unidle_cb(GaimConnection *gc, char *who, void *data) { write_status(gc, who, "is no longer idle."); } static gboolean plugin_load(GaimPlugin *plugin) { gaim_signal_connect(plugin, event_buddy_away, buddy_away_cb, NULL); gaim_signal_connect(plugin, event_buddy_back, buddy_unaway_cb, NULL); gaim_signal_connect(plugin, event_buddy_idle, buddy_idle_cb, NULL); gaim_signal_connect(plugin, event_buddy_unidle, buddy_unidle_cb, NULL); return TRUE; } static GaimPluginInfo info = { 2, /**< api_version */ GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ NULL, /**< id */ N_("Buddy State Notification"), /**< name */ VERSION, /**< version */ /** summary */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), /** description */ N_("Notifies in a conversation window when a buddy goes or returns from " "away or idle."), "Christian Hammond <chipx86@gnupdate.org>", /**< author */ WEBSITE, /**< homepage */ plugin_load, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL /**< extra_info */ }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(statenotify, init_plugin, info)
