Mercurial > pidgin
view src/protocols/icq/socketmanager.c @ 6105:786adff640e1
[gaim-migrate @ 6566]
This mostly fixes Cae non-fatal bug 11. The password is now correctly
updated in the accounts.xml file. However, the asterisked password set
in the login window is not changed, so if you try to re-login with the
login window without exiting Gaim then it will use your old password,
and something triggers a write of accounts.xml, so the old password gets
written to accounts.xml.
I would think the snazziest way around this is for the accounts API
to allow stuff to attach signals to say, a password change for any
account. ...but I won't be the one to do that.
"Under the ruins of a waaalled city..."
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Sun, 13 Jul 2003 08:20:42 +0000 |
| parents | 9965c0bbdb7c |
| children |
line wrap: on
line source
/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* * $Id: socketmanager.c 2405 2001-09-29 02:08:00Z warmenhoven $ * * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and * Bill Soudan <soudan@kde.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ /** * The icqlib socket manager is a simple socket abstraction layer, which * supports opening and closing sockets as well as installing handler * functions for read ready and write ready events. Its purpose is to * both unify socket handling in icqlib and expose icqlib's socket * requirements so the library client can assist with socket housekeeping. * * Library clients have two options to support icqlib: * * 1. Periodically call icq_Main. This will handle all select logic * internally. Advantage is implementation ease, disadvantage is wasted * CPU cycles because of polling and poor TCP file transfer performance. * * 2. Install a icq_SocketNotify callback, perform your own socket * management, and notify icqlib using the icq_SocketReady method when * a socket is ready for reading or writing. Advantage is efficiency, * disadvantage is extra code. * */ #include <stdlib.h> #ifdef _WIN32 #include <winsock.h> #endif #include "socketmanager.h" icq_List *icq_SocketList = NULL; fd_set icq_FdSets[ICQ_SOCKET_MAX]; int icq_MaxSocket; void (*icq_SocketNotify)(int socket_fd, int type, int status); /** * Creates a new socket using the operating system's socket creation * facility. */ int icq_SocketNew(int domain, int type, int protocol) { int s = socket(domain, type, protocol); icq_SocketAlloc(s); return s; } /** * Creates a new socket by accepting a connection from a listening * socket. */ int icq_SocketAccept(int listens, struct sockaddr *addr, int *addrlen) { int s = accept(listens, addr, addrlen); icq_SocketAlloc(s); return s; } /** * Creates a new icq_Socket structure, and appends it to the * socketmanager's global socket list. */ void icq_SocketAlloc(int s) { if (s != -1) { icq_Socket *psocket = (icq_Socket *)malloc(sizeof(icq_Socket)); int i; psocket->socket = s; for (i=0; i<ICQ_SOCKET_MAX; i++) psocket->handlers[i] = NULL; icq_ListEnqueue(icq_SocketList, psocket); } } /** * Closes a socket. This function will notify the library client * through the icq_SocketNotify callback if the socket had an installed * read or write handler. */ int icq_SocketDelete(int socket_fd) { #ifdef _WIN32 int result = closesocket(socket_fd); #else int result = close(socket_fd); #endif if (result != -1) { icq_Socket *s = icq_FindSocket(socket_fd); int i; /* uninstall all handlers - this will take care of notifing library * client */ for (i=0; i<ICQ_SOCKET_MAX; i++) { if (s->handlers[i]) icq_SocketSetHandler(s->socket, i, NULL, NULL); } icq_ListRemove(icq_SocketList, s); free(s); } return result; } /** * Installs a socket event handler. The handler will be called when * the socket is ready for reading or writing, depending on the type * which should be either ICQ_SOCKET_READ or ICQ_SOCKET_WRITE. In * addition, user data can be passed to the callback function through * the data member. */ void icq_SocketSetHandler(int socket_fd, int type, icq_SocketHandler handler, void *data) { icq_Socket *s = icq_FindSocket(socket_fd); if (s) { s->data[type] = data; s->handlers[type] = handler; if (icq_SocketNotify) (*icq_SocketNotify)(socket_fd, type, handler ? 1 : 0); } } /** * Handles a socket ready event by calling the installed callback * function, if any. */ void icq_SocketReady(icq_Socket *s, int type) { if (s && s->handlers[type]) { (*s->handlers[type])(s->data[type]); } } void icq_HandleReadySocket(int socket_fd, int type) { icq_SocketReady(icq_FindSocket(socket_fd), type); } int _icq_SocketBuildFdSets(void *p, va_list data) { icq_Socket *s = p; int i; (void)data; for (i=0; i<ICQ_SOCKET_MAX; i++) if (s->handlers[i]) { FD_SET(s->socket, &(icq_FdSets[i])); if (s->socket > icq_MaxSocket) icq_MaxSocket = s->socket; } return 0; /* traverse entire icq_List */ } void icq_SocketBuildFdSets() { int i; /* clear fdsets */ for (i=0; i<ICQ_SOCKET_MAX; i++) FD_ZERO(&(icq_FdSets[i])); icq_MaxSocket = 0; /* build fd lists for open sockets */ (void)icq_ListTraverse(icq_SocketList, _icq_SocketBuildFdSets); } int _icq_SocketHandleReady(void *p, va_list data) { icq_Socket *s = p; int i; (void)data; for (i=0; i<ICQ_SOCKET_MAX; i++) if (FD_ISSET(s->socket, &(icq_FdSets[i]))) { icq_SocketReady(s, i); } return 0; /* traverse entire icq_List */ } void icq_SocketPoll() { struct timeval tv; icq_SocketBuildFdSets(); tv.tv_sec = 0; tv.tv_usec = 0; /* determine which sockets require maintenance */ select(icq_MaxSocket+1, &(icq_FdSets[ICQ_SOCKET_READ]), &(icq_FdSets[ICQ_SOCKET_WRITE]), NULL, &tv); /* handle ready sockets */ (void)icq_ListTraverse(icq_SocketList, _icq_SocketHandleReady); } int _icq_FindSocket(void *p, va_list data) { int socket_fd = va_arg(data, int); return (((icq_Socket *)p)->socket == socket_fd); } icq_Socket *icq_FindSocket(int socket_fd) { return icq_ListTraverse(icq_SocketList, _icq_FindSocket, socket_fd); }
