view src/status.c @ 6105:786adff640e1

[gaim-migrate @ 6566] This mostly fixes Cae non-fatal bug 11. The password is now correctly updated in the accounts.xml file. However, the asterisked password set in the login window is not changed, so if you try to re-login with the login window without exiting Gaim then it will use your old password, and something triggers a write of accounts.xml, so the old password gets written to accounts.xml. I would think the snazziest way around this is for the accounts API to allow stuff to attach signals to say, a password change for any account. ...but I won't be the one to do that. "Under the ruins of a waaalled city..." committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 13 Jul 2003 08:20:42 +0000
parents 3a40666c08b4
children 30d4c432101c
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/*
 * gaim
 *
 * Copyright (C) 2003 Jason Priestly
 * Copyright (C) 2003 Luke Perry
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "status.h"
#include "internal.h"
#include "ui.h"
#include "debug.h"
#include "util.h"

/* for people like myself who are too lazy to add an away msg :) */
/* I don't know who "myself" is in this context.  The exclamation point
 * makes it slightly less boring ;) */
#define BORING_DEFAULT_AWAY_MSG _("Sorry, I ran out for a bit!")

/* XML File Saving */

/* All of this code is adapted from Nathan Walp's.  It's adapted all over the place
 * for accounts, the buddy list, pounces, preferences, and the likes.  It would be
 * neat if we could somehow make this more generic. */
static gboolean status_loaded = FALSE;
static guint    status_save_timer = 0;


typedef enum
{
	TAG_NONE = 0,
	TAG_STATUS,
	TAG_STATE,
	TAG_MESSAGE,

} StatusParserTag;


typedef struct
{
	StatusParserTag tag;
	GString *buffer;
	struct away_message *am;

} StatusParserData;

static void
free_parser_data(gpointer user_data)
{
	StatusParserData *data = user_data;

	if (data->buffer != NULL)
		g_string_free(data->buffer, TRUE);

	g_free(data);
}

static void gaim_status_write(FILE *fp, struct away_message *am)
{
	char *esc = NULL;
	
	esc = g_markup_escape_text(am->name, -1);
	fprintf(fp, " <status name=\"%s\">\n", esc);
	g_free(esc);
	
	fprintf(fp, "    <state>away</state>\n");
	
	esc = g_markup_escape_text(am->message, -1);
	fprintf(fp, "    <message>%s</message>\n", esc);
	g_free(esc);

	fprintf(fp, " </status>\n");
}

static gboolean
status_save_cb(gpointer unused)
{
	gaim_status_sync();
	status_save_timer = 0;

	return FALSE;
}

static void
schedule_status_save()
{
	if (!status_save_timer)
		status_save_timer = g_timeout_add(5000, status_save_cb, NULL);
}

static void
start_element_handler(GMarkupParseContext *context,
					  const gchar *element_name,
					  const gchar **attribute_names,
					  const gchar **attribute_values,
					  gpointer user_data, GError **error)
{
	const char *value;
	StatusParserData *data = user_data;
	GHashTable *atts;
	int i;

	atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);

	for (i = 0; attribute_names[i] != NULL; i++) {
		g_hash_table_insert(atts, g_strdup(attribute_names[i]),
				    g_strdup(attribute_values[i]));
	}

	if (data->buffer != NULL) {
		g_string_free(data->buffer, TRUE);
		data->buffer = NULL;
	}

	if (!strcmp(element_name, "status")) {
		data->tag = TAG_STATUS;
		if ((value = g_hash_table_lookup(atts, "name")) != NULL) {
			data->am = g_new0(struct away_message, 1);
			g_snprintf(data->am->name, sizeof(data->am->name), "%s", value);
			away_messages = g_slist_append(away_messages, data->am);
		}
	} else if (!strcmp(element_name, "message")) {
		data->tag = TAG_MESSAGE;
		
	}
}

static void
end_element_handler(GMarkupParseContext *context, const gchar *element_name,
					gpointer user_data,  GError **error)
{
	StatusParserData *data = user_data;
	gchar *buffer;

	if (data->buffer == NULL)
		return;

	buffer = g_string_free(data->buffer, FALSE);
	data->buffer = NULL;

	if (data->tag == TAG_MESSAGE) {
		if (*buffer != '\0')
			g_snprintf(data->am->message, sizeof(data->am->message), "%s", buffer);
	}

	data->tag = TAG_NONE;

	g_free(buffer);
}

static void
text_handler(GMarkupParseContext *context, const gchar *text,
			 gsize text_len, gpointer user_data, GError **error)
{
	StatusParserData *data = user_data;

	if (data->buffer == NULL)
		data->buffer = g_string_new_len(text, text_len);
	else
		g_string_append_len(data->buffer, text, text_len);
}

static GMarkupParser status_parser =
{
	start_element_handler,
	end_element_handler,
	text_handler,
	NULL,
	NULL
};

void gaim_status_sync()
{
	FILE *fp;
	const char *user_dir = gaim_user_dir();
	char *filename, *filename_real;

	if (!status_loaded) {
		gaim_debug(GAIM_DEBUG_WARNING, "status", "Writing status to disk.\n");
		schedule_status_save();
		return;
	}

	if (user_dir == NULL)
		return;

	gaim_debug(GAIM_DEBUG_INFO, "status", "Saving statuses to disk\n");

	fp = fopen(user_dir, "r");

	if (fp == NULL)
		mkdir(user_dir, S_IRUSR | S_IWUSR | S_IXUSR);
	else
		fclose(fp);

	filename = g_build_filename(user_dir, "status.xml.save", NULL);

	if ((fp = fopen(filename, "w")) != NULL) {
		GSList *l;

		fprintf(fp, "<?xml version='1.0' encoding='UTF-8' ?>\n\n");
		fprintf(fp, "<statuses>\n");

		for (l = away_messages; l != NULL; l = l->next)
			gaim_status_write(fp, l->data);

		fprintf(fp, "</statuses>\n");

		fclose(fp);
		chmod(filename, S_IRUSR | S_IWUSR);
	}
	else {
		gaim_debug(GAIM_DEBUG_ERROR, "status", "Unable to write %s\n",
				   filename);
	}

	filename_real = g_build_filename(user_dir, "status.xml", NULL);

	if (rename(filename, filename_real) < 0) {
		gaim_debug(GAIM_DEBUG_ERROR, "status", "Error renaming %s to %s\n",
				   filename, filename_real);
	}

	g_free(filename);
	g_free(filename_real);

}

void gaim_status_load()
{
	gchar *filename = g_build_filename(gaim_user_dir(), "status.xml", NULL);
	gchar *contents = NULL;
	gsize length;
	GMarkupParseContext *context;
	GError *error = NULL;
	StatusParserData *parser_data;

	if (filename == NULL) {
		status_loaded = TRUE;
		return;
	}

	if (!g_file_get_contents(filename, &contents, &length, &error)) {
		gaim_debug(GAIM_DEBUG_ERROR, "status",
				   "Error reading statuses: %s\n", error->message);
		g_error_free(error);
		g_free(filename);
		status_loaded = TRUE;
		if (!away_messages) {
			struct away_message *a = g_new0(struct away_message, 1);
			g_snprintf(a->name, sizeof(a->name), _("Slightly less boring default"));
			g_snprintf(a->message, sizeof(a->message), "%s", BORING_DEFAULT_AWAY_MSG);
			away_messages = g_slist_append(away_messages, a);
		}
		return;
	}

	parser_data = g_new0(StatusParserData, 1);

	context = g_markup_parse_context_new(&status_parser, 0,
					     parser_data, free_parser_data);

	if (!g_markup_parse_context_parse(context, contents, length, NULL)) {
		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);
		status_loaded = TRUE;
		return;
	}

	if (!g_markup_parse_context_end_parse(context, NULL)) {
		gaim_debug(GAIM_DEBUG_ERROR, "status", "Error parsing %s\n",
				   filename);
		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);
		status_loaded = TRUE;
		return;
	}

	g_markup_parse_context_free(context);
	g_free(contents);
	g_free(filename);
	status_loaded = TRUE;
	return;
}