view plugins/perl/common/Connection.xs @ 13505:7a6763bbf82b

[gaim-migrate @ 15881] On Mon, 2006-03-13 at 15:10 -0500, Adil wrote: > Would it be `better' to not print an error message for the event > (because it is possible to have a chat-window for a disconnected > account), and popup a menu with disabled entries instead? This commit implements that. I've also removed some code duplication by having create_chat_menu() look up the prpl_info from the gc. Also, I think we should grey out the Send File menu item when a particular user doesn't have the ability to receive files, rather than not show it. It's more consistent with what we do elsewhere. I've made that change as well. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 14 Mar 2006 06:15:31 +0000
parents 239c2cd3b3a6
children
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#include "module.h"

MODULE = Gaim::Connection  PACKAGE = Gaim::Connection  PREFIX = gaim_connection_
PROTOTYPES: ENABLE

Gaim::Account
gaim_connection_get_account(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_password(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_display_name(gc)
	Gaim::Connection gc

void
gaim_connection_notice(gc, text)
	Gaim::Connection gc
	const char *text

void
gaim_connection_error(gc, reason)
	Gaim::Connection gc
	const char *reason

void
gaim_connection_destroy(gc)
	Gaim::Connection gc

void
gaim_connection_set_state(gc, state)
	Gaim::Connection gc
	Gaim::ConnectionState state

void
gaim_connection_set_account(gc, account)
	Gaim::Connection gc
	Gaim::Account account

void
gaim_connection_set_display_name(gc, name)
	Gaim::Connection gc
	const char *name

Gaim::ConnectionState
gaim_connection_get_state(gc)
	Gaim::Connection gc

MODULE = Gaim::Connection  PACKAGE = Gaim::Connections  PREFIX = gaim_connections_
PROTOTYPES: ENABLE

void
gaim_connections_disconnect_all()

void
gaim_connections_get_all()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_all(); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));
	}

void
gaim_connections_get_connecting()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_connecting(); l != NULL; l = l->next) {
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));
	}

void
gaim_connections_set_ui_ops(ops)
	Gaim::Connection::UiOps ops

Gaim::Connection::UiOps
gaim_connections_get_ui_ops()

void
gaim_connections_init()

void
gaim_connections_uninit()

void *
gaim_connections_get_handle()