view plugins/contact_priority.c @ 12424:7c2e2c4d45a4

[gaim-migrate @ 14731] Add prototypes, make things static, or #if 0 out unused function as necessary to get zephyr to compile without prototype warnings. It's painfully obvious that this code was written before prototypes existed, or at least before they became standard. As we need to maintain source compatibility with an external libzephyr, I can't really start adding header files. If someone cares about this protocol, feel free to clean this up a bit. My only concern is that I caught any actual mistakes and that it compiles without spurious warnings that would distract us from problems elsewhere. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Thu, 08 Dec 2005 23:38:36 +0000
parents 281ab2ecc08c
children 3169cd6727ad
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/*
 * Contact priority settings plugin.
 *
 * Copyright (C) 2003 Etan Reisner, <deryni9@users.sourceforge.net>.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "internal.h"
#include "gtkgaim.h"
#include "gtkplugin.h"
#include "gtkutils.h"
#include "prefs.h"
#include "version.h"

#define CONTACT_PRIORITY_PLUGIN_ID "gtk-contact-priority"

static void
select_account(GtkWidget *widget, GaimAccount *account, gpointer data)
{
	gtk_spin_button_set_value(GTK_SPIN_BUTTON(data),
														(gdouble)gaim_account_get_int(account, "score", 0));
}

static void
account_update(GtkWidget *widget, GtkOptionMenu *optmenu)
{
	GaimAccount *account = NULL;

	account = g_object_get_data(G_OBJECT(gtk_menu_get_active(GTK_MENU(gtk_option_menu_get_menu(optmenu)))), "account");
	gaim_account_set_int(account, "score", gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(widget)));
}

static void
pref_update(GtkWidget *widget, char *pref)
{
	if (gaim_prefs_get_type(pref) == GAIM_PREF_INT)
		gaim_prefs_set_int(pref, gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(widget)));
	if (gaim_prefs_get_type(pref) == GAIM_PREF_BOOLEAN)
		gaim_prefs_set_bool(pref, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(widget)));
}

static struct GaimContactPriorityStatuses
{
	const char *id;
	const char *description;
} const statuses[] =
{
	{ "idle",          N_("Buddy is idle") },
	{ "away",          N_("Buddy is away") },
	{ "extended_away", N_("Buddy is \"extended\" away") },
	{ "offline",       N_("Buddy is offline") },
	{ NULL, NULL }
};

static GtkWidget *
get_config_frame(GaimPlugin *plugin)
{
	GtkWidget *ret = NULL, *hbox = NULL, *frame = NULL, *vbox = NULL;
	GtkWidget *label = NULL, *spin = NULL, *check = NULL;
	GtkWidget *optmenu = NULL;
	GtkObject *adj = NULL;
	GtkSizeGroup *sg = NULL;
	GaimAccount *account = NULL;
	int i;

	gboolean last_match = gaim_prefs_get_bool("/core/contact/last_match");

	sg = gtk_size_group_new(GTK_SIZE_GROUP_HORIZONTAL);

	ret = gtk_vbox_new(FALSE, 18);
	gtk_container_set_border_width(GTK_CONTAINER(ret), 12);

	frame = gaim_gtk_make_frame(ret, _("Point values to use when..."));

	vbox = gtk_vbox_new(FALSE, 5);
	gtk_container_add(GTK_CONTAINER(frame), vbox);

	/* Status Spinboxes */
	for (i = 0 ; statuses[i].id != NULL && statuses[i].description != NULL ; i++)
	{
		char *pref = g_strconcat("/core/status/scores/", statuses[i].id, NULL);

		hbox = gtk_hbox_new(FALSE, 5);
		gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);
	
		label = gtk_label_new_with_mnemonic(_(statuses[i].description));
		gtk_box_pack_start(GTK_BOX(hbox), label, FALSE, FALSE, 0);
		gtk_size_group_add_widget(sg, label);
		gtk_misc_set_alignment(GTK_MISC(label), 0, 0);
	
		adj = gtk_adjustment_new(gaim_prefs_get_int(pref), -500, 500, 1, 1, 1);
		spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0);
		g_signal_connect(G_OBJECT(spin), "value-changed", G_CALLBACK(pref_update), pref);
		gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0);

		g_free(pref);
	}

	/* Explanation */
	label = gtk_label_new(NULL);
	gtk_label_set_markup(GTK_LABEL(label), _("The buddy with the <i>largest score</i> is the buddy who will have priority in the contact.\n"));
	gtk_box_pack_start(GTK_BOX(vbox), label, FALSE, FALSE, 0);

	/* Last match */
	hbox = gtk_hbox_new(FALSE, 5);
	gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);

	check = gtk_check_button_new_with_label(_("Use last buddy when scores are equal"));
	gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(check), last_match);
	g_signal_connect(G_OBJECT(check), "toggled", G_CALLBACK(pref_update), "/core/contact/last_match");
	gtk_box_pack_start(GTK_BOX(hbox), check, FALSE, FALSE, 0);

	frame = gaim_gtk_make_frame(ret, _("Point values to use for account..."));

	vbox = gtk_vbox_new(FALSE, 5);
	gtk_container_add(GTK_CONTAINER(frame), vbox);

	/* Account */
	hbox = gtk_hbox_new(FALSE, 5);
	gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);

	/* make this here so I can use it in the option menu callback, we'll
	 * actually set it up later */
	adj = gtk_adjustment_new(0, -500, 500, 1, 1, 1);
	spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0);

	optmenu = gaim_gtk_account_option_menu_new(NULL, TRUE,
																						 G_CALLBACK(select_account),
																						 NULL, spin);
	gtk_box_pack_start(GTK_BOX(hbox), optmenu, FALSE, FALSE, 0);

	/* this is where we set up the spin button we made above */
	account = g_object_get_data(G_OBJECT(gtk_menu_get_active(GTK_MENU(gtk_option_menu_get_menu(GTK_OPTION_MENU(optmenu))))),
															"account");
	gtk_spin_button_set_value(GTK_SPIN_BUTTON(spin),
														(gdouble)gaim_account_get_int(account, "score", 0));
	gtk_spin_button_set_adjustment(GTK_SPIN_BUTTON(spin), GTK_ADJUSTMENT(adj));
	g_signal_connect(G_OBJECT(spin), "value-changed",
									 G_CALLBACK(account_update), optmenu);
	gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0);

	gtk_widget_show_all(ret);

	return ret;
}

static GaimGtkPluginUiInfo ui_info =
{
	get_config_frame
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	GAIM_GTK_PLUGIN_TYPE,                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	CONTACT_PRIORITY_PLUGIN_ID,                       /**< id             */
	N_("Contact Priority"),                           /**< name           */
	VERSION,                                          /**< version        */
                                                    /**< summary        */
	N_("Allows for controlling the values associated with different buddy states."),
                                                    /**< description    */
	N_("Allows for changing the point values of idle/away/offline states for buddies in contact priority computations."),
	"Etan Reisner <deryni@eden.rutgers.edu>",         /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	NULL,                                             /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */
	&ui_info,                                         /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(contactpriority, init_plugin, info)