view plugins/mono/GetBuddyBack.cs @ 13135:7fd39c81d5e9

[gaim-migrate @ 15497] Rest of SF Patch #1417219 from Sadrul "Also, loading/unloading plugins gives errors in the debug-window. Register/unregistering the plugins when they are created and destroyed seem to quiet it down. Turns out, the same is done for all the other core-subtypes." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 06 Feb 2006 07:53:51 +0000
parents 67fbd2ff4c4e
children
line wrap: on
line source

using Gaim;

public class GetBuddyBack : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		
		Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "buddyback", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/
		/*BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));*/
	}
	
	public override void Unload()
	{
	}
	
	public override void Destroy()
	{
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled");
	}
}