view plugins/perl/common/Network.xs @ 13135:7fd39c81d5e9

[gaim-migrate @ 15497] Rest of SF Patch #1417219 from Sadrul "Also, loading/unloading plugins gives errors in the debug-window. Register/unregistering the plugins when they are created and destroyed seem to quiet it down. Turns out, the same is done for all the other core-subtypes." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 06 Feb 2006 07:53:51 +0000
parents 3097275dbbdd
children
line wrap: on
line source

#include "module.h"

MODULE = Gaim::Network  PACKAGE = Gaim::Network  PREFIX = gaim_network_
PROTOTYPES: ENABLE

const char *
gaim_network_get_local_system_ip(fd)
	int fd

const char *
gaim_network_get_my_ip(fd)
	int fd

unsigned short
gaim_network_get_port_from_fd(fd)
	int fd

const char *
gaim_network_get_public_ip()

void
gaim_network_init()

const unsigned char *
gaim_network_ip_atoi(ip)
	const char *ip

int
gaim_network_listen(port, socket_type, cb, cb_data)
	unsigned short port
	int socket_type
	Gaim::NetworkListenCallback cb
	gpointer cb_data

int
gaim_network_listen_range(start, end, socket_type, cb, cb_data)
	unsigned short start
	unsigned short end
	int socket_type
	Gaim::NetworkListenCallback cb
	gpointer cb_data

void
gaim_network_set_public_ip(ip)
	const char *ip