view plugins/mono/loader/mono.c @ 13253:87a7c3077c19

[gaim-migrate @ 15619] More cleaning up of oscar. Renamed some functions to be more clear. Got rid of some stuff that wasn't used. Inlined some small things in conn.c that were only used once. The goals of all this are 1. Non-blocking I/O for all connections 2. p2p stuff won't use the same struct as oscar connections, because that's stupid 3. The oscar PRPL should be less scary committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 12 Feb 2006 21:27:04 +0000
parents ecd33ffb0b0a
children
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/*
 * Mono Plugin Loader
 *
 * -- Thanks to the perl plugin loader for all the great tips ;-)
 *
 * Eoin Coffey
 */

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif

#include "internal.h"
#include "debug.h"
#include "plugin.h"
#include "version.h"
#include "mono-helper.h"

#define MONO_PLUGIN_ID "core-mono"

/******************************************************************************
 * Loader Stuff
 *****************************************************************************/
/* probes the given plugin to determine if its a plugin */
static gboolean probe_mono_plugin(GaimPlugin *plugin)
{
	MonoAssembly *assm;
	MonoMethod *m = NULL;
	MonoMethod *info_method = NULL;
	MonoObject *plugin_info;
	gboolean found_load = FALSE, found_unload = FALSE, found_destroy = FALSE, found_info = FALSE;
	gpointer iter = NULL;

	GaimPluginInfo *info;
	GaimMonoPlugin *mplug;

	char *file = plugin->path;

	assm = mono_domain_assembly_open(ml_get_domain(), file);

	if (!assm) {
		return FALSE;
	} 

	gaim_debug(GAIM_DEBUG_INFO, "mono", "Probing plugin\n");

	if (ml_is_api_dll(mono_assembly_get_image(assm))) {
		gaim_debug(GAIM_DEBUG_INFO, "mono", "Found our GaimAPI.dll\n");
		return FALSE;
	}

	info = g_new0(GaimPluginInfo, 1);
	mplug = g_new0(GaimMonoPlugin, 1);
	
	mplug->signal_data = NULL;

	mplug->assm = assm;

	mplug->klass = ml_find_plugin_class(mono_assembly_get_image(mplug->assm));
	if (!mplug->klass) {
		gaim_debug(GAIM_DEBUG_ERROR, "mono", "no plugin class in \'%s\'\n", file);
		return FALSE;
	}

	mplug->obj = mono_object_new(ml_get_domain(), mplug->klass);
	if (!mplug->obj) {
		gaim_debug(GAIM_DEBUG_ERROR, "mono", "obj not valid\n");
		return FALSE;
	}

	mono_runtime_object_init(mplug->obj);

	while ((m = mono_class_get_methods(mplug->klass, &iter))) {
		if (strcmp(mono_method_get_name(m), "Load") == 0) {
			mplug->load = m;
			found_load = TRUE;
		} else if (strcmp(mono_method_get_name(m), "Unload") == 0) {
			mplug->unload = m;
			found_unload = TRUE;
		} else if (strcmp(mono_method_get_name(m), "Destroy") == 0) {
			mplug->destroy = m;
			found_destroy = TRUE;
		} else if (strcmp(mono_method_get_name(m), "Info") == 0) {
			info_method = m;
			found_info = TRUE;
		}
	}

	if (!(found_load && found_unload && found_destroy && found_info)) {
		gaim_debug(GAIM_DEBUG_ERROR, "mono", "did not find the required methods\n");
		return FALSE;
	}

	plugin_info = ml_invoke(info_method, mplug->obj, NULL);

	/* now that the methods are filled out we can populate
	   the info struct with all the needed info */

	info->name = ml_get_prop_string(plugin_info, "Name");
	info->version = ml_get_prop_string(plugin_info, "Version");
	info->summary = ml_get_prop_string(plugin_info, "Summary");
	info->description = ml_get_prop_string(plugin_info, "Description");
	info->author = ml_get_prop_string(plugin_info, "Author");
	info->homepage = ml_get_prop_string(plugin_info, "Homepage");

	info->magic = GAIM_PLUGIN_MAGIC;
	info->major_version = GAIM_MAJOR_VERSION;
	info->minor_version = GAIM_MINOR_VERSION;
	info->type = GAIM_PLUGIN_STANDARD;

	/* this plugin depends on us; duh */
	info->dependencies = g_list_append(info->dependencies, MONO_PLUGIN_ID);
	mplug->plugin = plugin;
				
	plugin->info = info;
	info->extra_info = mplug;

	ml_add_plugin(mplug);

	return gaim_plugin_register(plugin);
}

/* Loads a Mono Plugin by calling 'load' in the class */
static gboolean load_mono_plugin(GaimPlugin *plugin)
{
	GaimMonoPlugin *mplug;

	gaim_debug(GAIM_DEBUG_INFO, "mono", "Loading plugin\n");

	mplug = (GaimMonoPlugin*)plugin->info->extra_info;

	ml_invoke(mplug->load, mplug->obj, NULL);

	return TRUE;
}

/* Unloads a Mono Plugin by calling 'unload' in the class */
static gboolean unload_mono_plugin(GaimPlugin *plugin)
{
	GaimMonoPlugin *mplug;

	gaim_debug(GAIM_DEBUG_INFO, "mono", "Unloading plugin\n");

	mplug = (GaimMonoPlugin*)plugin->info->extra_info;

	gaim_signals_disconnect_by_handle((gpointer)mplug->klass);
	g_list_foreach(mplug->signal_data, (GFunc)g_free, NULL);
	g_list_free(mplug->signal_data);
	mplug->signal_data = NULL;

	ml_invoke(mplug->unload, mplug->obj, NULL);

	return TRUE;
}

static void destroy_mono_plugin(GaimPlugin *plugin)
{
	GaimMonoPlugin *mplug;

	gaim_debug(GAIM_DEBUG_INFO, "mono", "Destroying plugin\n");

	mplug = (GaimMonoPlugin*)plugin->info->extra_info;

	ml_invoke(mplug->destroy, mplug->obj, NULL);

	if (plugin->info) {
		g_free(plugin->info->name);
		g_free(plugin->info->version);
		g_free(plugin->info->summary);
		g_free(plugin->info->description);
		g_free(plugin->info->author);
		g_free(plugin->info->homepage);
	}

	if (mplug) {
		if (mplug->assm) {
			mono_assembly_close(mplug->assm);
		}

		g_free(mplug);
		mplug = NULL;
	}
}

/******************************************************************************
 * Plugin Stuff
 *****************************************************************************/
static void plugin_destroy(GaimPlugin *plugin)
{
	ml_uninit();
}

static GaimPluginLoaderInfo loader_info =
{
	NULL,
	probe_mono_plugin,
	load_mono_plugin,
	unload_mono_plugin,
	destroy_mono_plugin
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_LOADER,
	NULL,
	0,
	NULL,
	GAIM_PRIORITY_DEFAULT,
	MONO_PLUGIN_ID,
	N_("Mono Plugin Loader"),
	VERSION,
	N_("Loads .NET plugins with Mono."),
	N_("Loads .NET plugins with Mono."),
	"Eoin Coffey <ecoffey@simla.colostate.edu>",
	GAIM_WEBSITE,
	NULL,
	NULL,
	plugin_destroy,
	NULL,
	&loader_info,
	NULL,
	NULL
};

static void init_plugin(GaimPlugin *plugin)
{
	ml_init();
	
	loader_info.exts = g_list_append(loader_info.exts, "dll");
}

GAIM_INIT_PLUGIN(mono, init_plugin, info)