Mercurial > pidgin
view plugins/perl/common/PluginPref.xs @ 13253:87a7c3077c19
[gaim-migrate @ 15619]
More cleaning up of oscar. Renamed some functions to be more clear.
Got rid of some stuff that wasn't used. Inlined some small things
in conn.c that were only used once.
The goals of all this are
1. Non-blocking I/O for all connections
2. p2p stuff won't use the same struct as oscar connections, because
that's stupid
3. The oscar PRPL should be less scary
committer: Tailor Script <tailor@pidgin.im>
| author | Mark Doliner <mark@kingant.net> |
|---|---|
| date | Sun, 12 Feb 2006 21:27:04 +0000 |
| parents | a0a4b44239e8 |
| children |
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#include "module.h" MODULE = Gaim::PluginPref PACKAGE = Gaim::PluginPref::Frame PREFIX = gaim_plugin_pref_frame_ PROTOTYPES: ENABLE void gaim_plugin_pref_frame_add(frame, pref) Gaim::PluginPref::Frame frame Gaim::PluginPref pref void gaim_plugin_pref_frame_destroy(frame) Gaim::PluginPref::Frame frame void gaim_plugin_pref_frame_get_prefs(frame) Gaim::PluginPref::Frame frame PREINIT: GList *l; PPCODE: for (l = gaim_plugin_pref_frame_get_prefs(frame); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::PluginPref"))); } Gaim::PluginPref::Frame gaim_plugin_pref_frame_new(class) C_ARGS: /* void */ MODULE = Gaim::PluginPref PACKAGE = Gaim::PluginPref PREFIX = gaim_plugin_pref_ PROTOTYPES: ENABLE void gaim_plugin_pref_add_choice(pref, label, choice) Gaim::PluginPref pref const char *label gpointer choice void gaim_plugin_pref_destroy(pref) Gaim::PluginPref pref void gaim_plugin_pref_get_bounds(pref, min, max) Gaim::PluginPref pref int *min int *max void gaim_plugin_pref_get_choices(pref) Gaim::PluginPref pref PREINIT: GList *l; PPCODE: for (l = gaim_plugin_pref_get_choices(pref); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::ListItem"))); } const char * gaim_plugin_pref_get_label(pref) Gaim::PluginPref pref gboolean gaim_plugin_pref_get_masked(pref) Gaim::PluginPref pref unsigned int gaim_plugin_pref_get_max_length(pref) Gaim::PluginPref pref const char * gaim_plugin_pref_get_name(pref) Gaim::PluginPref pref Gaim::PluginPrefType gaim_plugin_pref_get_type(pref) Gaim::PluginPref pref Gaim::PluginPref gaim_plugin_pref_new(class) C_ARGS: /* void */ Gaim::PluginPref gaim_plugin_pref_new_with_label(class, label) const char *label C_ARGS: label Gaim::PluginPref gaim_plugin_pref_new_with_name(class, name) const char *name C_ARGS: name Gaim::PluginPref gaim_plugin_pref_new_with_name_and_label(class, name, label) const char *name const char *label C_ARGS: name, label void gaim_plugin_pref_set_bounds(pref, min, max) Gaim::PluginPref pref int min int max void gaim_plugin_pref_set_label(pref, label) Gaim::PluginPref pref const char *label void gaim_plugin_pref_set_masked(pref, mask) Gaim::PluginPref pref gboolean mask void gaim_plugin_pref_set_max_length(pref, max_length) Gaim::PluginPref pref unsigned int max_length void gaim_plugin_pref_set_name(pref, name) Gaim::PluginPref pref const char *name void gaim_plugin_pref_set_type(pref, type) Gaim::PluginPref pref Gaim::PluginPrefType type PREINIT: GaimPluginPrefType gpp_type; CODE: gpp_type = GAIM_PLUGIN_PREF_NONE; if (type == 1) { gpp_type = GAIM_PLUGIN_PREF_CHOICE; } else if (type == 2) { gpp_type = GAIM_PLUGIN_PREF_INFO; } gaim_plugin_pref_set_type(pref, gpp_type);
