Mercurial > pidgin
view plugins/perl/common/module.h @ 11052:8a68c933a5dd
[gaim-migrate @ 12990]
Patch #1227165 from sadrul
This patch probes plugins when the plugin page is loaded in preferences. This allows users to activate newly installed plugins without restarting Gaim.
The only way I can see this being a problem is if you installed a plugin which was version-compatible but binary incompatible. (For example, you're working on Gaim HEAD and change a public struct in a way that's binary backwards incompatible, build a plugin against it, install the plugin, and open the preferences page of a running copy of Gaim from before the change.) Even then, depending on the particular plugin and binary incompatibility, you might have to activate the plugin before Gaim would crash.
So, unless I'm missing something, this should be safe. Let's see how it goes.
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Sun, 03 Jul 2005 05:28:57 +0000 |
| parents | bf630f7dfdcd |
| children | 134d0001983d |
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line source
typedef struct group *Gaim__Group; #define group perl_group #include <glib.h> #ifdef _WIN32 #undef pipe #endif #include <EXTERN.h> #include <perl.h> #include <XSUB.h> #undef group #include "../perl-common.h" #include "account.h" #include "connection.h" #include "conversation.h" #include "debug.h" #include "server.h" typedef GaimAccount * Gaim__Account; typedef GaimBuddy * Gaim__BuddyList__Buddy; typedef GaimChat * Gaim__BuddyList__Chat; typedef GaimGroup * Gaim__BuddyList__Group; typedef GaimContact * Gaim__BuddyList__Contact; typedef GaimConnection * Gaim__Connection; typedef GaimConversation *Gaim__Conversation; typedef GaimConvChat * Gaim__Conversation__Chat; typedef GaimConvIm * Gaim__Conversation__IM; typedef GaimConvWindow * Gaim__ConvWindow; typedef GaimPlugin * Gaim__Plugin; typedef GaimDebugLevel Gaim__DebugLevel;
