Mercurial > pidgin
view src/gaim-client-example.c @ 13895:8f910263b4bb
[gaim-migrate @ 16380]
Merge SVN revision #16379 from v2_0_0 to trunk
Original commit message (by LSchiere):
iwkse in #gaim brought it to my attention that the example code in the C Plugin
Howto won't compile. It won't compile because GAIM_WEBSITE is defined in internal.h, which we don't want plugin authors including, and which isn't included in
the sample code.
I decided it would be a good thing if the example code compiled, so I changed it.
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Fri, 30 Jun 2006 16:23:56 +0000 |
| parents | c9312177821a |
| children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
