Mercurial > pidgin
view src/server.h @ 6096:94e4cf59bacb
[gaim-migrate @ 6555]
(21:55:33) Robot101: LSchiere2: while you're round, fancy renaming a file? StdAfx.h in src/win32/ to stdafx.h.
(21:55:50) LSchiere2: Robot101: is there a reason?
(21:55:57) Robot101: LSchiere2: yeah, try and put a vitriolic comment about windows and/or herman and his build system into
the CVS message.
(21:56:14) ***LSchiere2 listens for the why
(21:56:33) Robot101: because it gets included as "stdafx.h"
(21:56:38) LSchiere2: that's a good reason
(21:56:53) SimGuy: windows filesystems and their not-caring-ness
(21:57:03) Robot101: so gcc on Linux doesn't find it. just because you're building on a retarded platform doesn't mean you
have to be all retarded about it.
(21:57:14) Robot101: (yeah, use that as the commit message)
(21:57:31) LSchiere2: how many places is it included? ie would it be easier to just change the include?
(21:58:00) Robot101: we want to discourage this camelcaps as much as possible, so let's just embrace the fact he included it
as lowercase.
(21:58:13) ***LSchiere2 detects evasion
(21:58:26) LSchiere2: you do realize do you not that cvs does NOT handle renaming a file well at all
(21:58:37) Robot101: detect someone who is on a windows laptop ssh'd to a machine which doesn't have a gaim tree on
(21:58:50) Robot101: the file isn't ours
(21:58:55) Robot101: it's just ripped from some other project
(21:58:58) zx64: mv File file; cvs remove File; cvs add file; cvs ci; done
(21:59:00) Robot101: we havn't changed it much.any
(21:59:04) RUBotzman left the room ("Bye all").
(21:59:11) LSchiere2: yes i'm aware of the steps involved zx64
(21:59:12) Robot101: *much/any
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Sat, 12 Jul 2003 02:00:38 +0000 |
| parents | d8cd876e613e |
| children | 42fdf16f1dad |
line wrap: on
line source
/** * @file server.h Server API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SERVER_H_ #define _GAIM_SERVER_H_ #define WFLAG_SEND 0x01 #define WFLAG_RECV 0x02 #define WFLAG_AUTO 0x04 #define WFLAG_WHISPER 0x08 #define WFLAG_FILERECV 0x10 #define WFLAG_SYSTEM 0x20 #define WFLAG_NICK 0x40 #define WFLAG_NOLOG 0x80 #define WFLAG_COLORIZE 0x100 #define IM_FLAG_AWAY 0x01 #define IM_FLAG_CHECKBOX 0x02 #define IM_FLAG_GAIMUSER 0x04 /* * Really user states are controlled by the PRPLs now. We just * use this for event_away */ #define UC_UNAVAILABLE 1 #include "account.h" #include "conversation.h" #ifdef __cplusplus extern "C" { #endif void serv_login(GaimAccount *); void serv_close(GaimConnection *); void serv_touch_idle(GaimConnection *); int serv_send_im(GaimConnection *, const char *, const char *, int, int); void serv_get_info(GaimConnection *, const char *); void serv_get_dir(GaimConnection *, const char *); void serv_set_idle(GaimConnection *, int); void serv_set_info(GaimConnection *, const char *); void serv_set_away(GaimConnection *, const char *, const char *); void serv_set_away_all(const char *); int serv_send_typing(GaimConnection *, const char *, int); void serv_change_passwd(GaimConnection *, const char *, const char *); void serv_add_buddy(GaimConnection *, const char *); void serv_add_buddies(GaimConnection *, GList *); void serv_remove_buddy(GaimConnection *, const char *, const char *); void serv_remove_buddies(GaimConnection *, GList *, const char *); void serv_add_permit(GaimConnection *, const char *); void serv_add_deny(GaimConnection *, const char *); void serv_rem_permit(GaimConnection *, const char *); void serv_rem_deny(GaimConnection *, const char *); void serv_set_permit_deny(GaimConnection *); void serv_warn(GaimConnection *, const char *, int); void serv_set_dir(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, int); void serv_dir_search(GaimConnection *, const char *, const char *, const char *, const char *, const char *, const char *, const char *, const char *); void serv_join_chat(GaimConnection *, GHashTable *); void serv_chat_invite(GaimConnection *, int, const char *, const char *); void serv_chat_leave(GaimConnection *, int); void serv_chat_whisper(GaimConnection *, int, const char *, const char *); int serv_chat_send(GaimConnection *, int, const char *); void serv_got_popup(const char *, const char *, int, int); void serv_get_away(GaimConnection *, const char *); void serv_alias_buddy(struct buddy *); void serv_got_alias(GaimConnection *gc, const char *who, const char *alias); void serv_move_buddy(struct buddy *, struct group *, struct group *); void serv_rename_group(GaimConnection *, struct group *, const char *); void serv_got_eviled(GaimConnection *gc, const char *name, int lev); void serv_got_typing(GaimConnection *gc, const char *name, int timeout, GaimTypingState state); void serv_set_buddyicon(GaimConnection *gc, const char *filename); void serv_got_typing_stopped(GaimConnection *gc, const char *name); void serv_got_im(GaimConnection *gc, const char *who, const char *msg, guint32 flags, time_t mtime, gint len); void serv_got_update(GaimConnection *gc, const char *name, int loggedin, int evil, time_t signon, time_t idle, int type); void serv_finish_login(GaimConnection *gc); void serv_got_chat_invite(GaimConnection *gc, const char *name, const char *who, const char *message, GHashTable *data); GaimConversation *serv_got_joined_chat(GaimConnection *gc, int id, const char *name); void serv_got_chat_left(GaimConnection *g, int id); void serv_got_chat_in(GaimConnection *g, int id, const char *who, int whisper, const char *message, time_t mtime); #ifdef __cplusplus } #endif #endif /* _GAIM_SERVER_H_ */
