Mercurial > pidgin
view plugins/perl/common/module.h @ 9593:a64febebdd1e
[gaim-migrate @ 10436]
Prevent nick changes from showing up in channels where the user is not
present. I think this showed up because the new chatlist stuff
doesn't check to see if a user is present before mucking with it ...
and this solution is slower than solving it there, but arguably we
shouldn't be trying to rename users that don't exist. So now we don't.
committer: Tailor Script <tailor@pidgin.im>
| author | Ethan Blanton <elb@pidgin.im> |
|---|---|
| date | Sun, 25 Jul 2004 17:52:22 +0000 |
| parents | bf630f7dfdcd |
| children | 134d0001983d |
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typedef struct group *Gaim__Group; #define group perl_group #include <glib.h> #ifdef _WIN32 #undef pipe #endif #include <EXTERN.h> #include <perl.h> #include <XSUB.h> #undef group #include "../perl-common.h" #include "account.h" #include "connection.h" #include "conversation.h" #include "debug.h" #include "server.h" typedef GaimAccount * Gaim__Account; typedef GaimBuddy * Gaim__BuddyList__Buddy; typedef GaimChat * Gaim__BuddyList__Chat; typedef GaimGroup * Gaim__BuddyList__Group; typedef GaimContact * Gaim__BuddyList__Contact; typedef GaimConnection * Gaim__Connection; typedef GaimConversation *Gaim__Conversation; typedef GaimConvChat * Gaim__Conversation__Chat; typedef GaimConvIm * Gaim__Conversation__IM; typedef GaimConvWindow * Gaim__ConvWindow; typedef GaimPlugin * Gaim__Plugin; typedef GaimDebugLevel Gaim__DebugLevel;
