view plugins/ssl/Makefile.mingw @ 9593:a64febebdd1e

[gaim-migrate @ 10436] Prevent nick changes from showing up in channels where the user is not present. I think this showed up because the new chatlist stuff doesn't check to see if a user is present before mucking with it ... and this solution is slower than solving it there, but arguably we shouldn't be trying to rename users that don't exist. So now we don't. committer: Tailor Script <tailor@pidgin.im>
author Ethan Blanton <elb@pidgin.im>
date Sun, 25 Jul 2004 17:52:22 +0000
parents 2bc75d98af8b
children
line wrap: on
line source

#
# Makefile.mingw
#
# Description: Makefile for ssl plugin.
#

#
# PATHS
#

GTK_TOP :=		../../../win32-dev/gtk_2_0
GAIM_TOP :=		../..
GAIM_INSTALL_DIR :=	$(GAIM_TOP)/win32-install-dir
DLL_INSTALL_DIR :=	$(GAIM_INSTALL_DIR)/plugins
NSS_DIR :=              ../../../win32-dev/nss-3.9
NSPR_DIR :=             ../../../win32-dev/nspr-4.4.1

##
## VARIABLE DEFINITIONS
##

TARGET = ssl
TARGET_NSS = ssl-nss

NEEDED_DLLS =		$(NSS_DIR)/lib/nss3.dll \
			$(NSS_DIR)/lib/nssckbi.dll \
			$(NSS_DIR)/lib/softokn3.dll \
			$(NSS_DIR)/lib/ssl3.dll \
			$(NSPR_DIR)/lib/nspr4.dll \
			$(NSPR_DIR)/lib/plc4.dll \
			$(NSPR_DIR)/lib/plds4.dll

# Compiler Options

CFLAGS =

DEFINES =

##
## INCLUDE  MAKEFILES
##

include $(GAIM_TOP)/src/win32/global.mak

##
## INCLUDE PATHS
##

INCLUDE_PATHS +=	-I. \
			-I$(GTK_TOP)/include \
			-I$(GTK_TOP)/include/gtk-2.0 \
			-I$(GTK_TOP)/include/glib-2.0 \
			-I$(GTK_TOP)/include/pango-1.0 \
			-I$(GTK_TOP)/include/atk-1.0 \
			-I$(GTK_TOP)/lib/glib-2.0/include \
			-I$(GTK_TOP)/lib/gtk-2.0/include \
			-I$(GAIM_TOP)/src \
			-I$(GAIM_TOP)/src/win32 \
			-I$(GAIM_TOP) \
                        -I$(NSS_DIR)/include \
                        -I$(NSPR_DIR)/include

LIB_PATHS =		-L$(GTK_TOP)/lib \
			-L$(GAIM_TOP)/src \
                        -L$(NSS_DIR)/lib \
                        -L$(NSPR_DIR)/lib

##
##  SOURCES, OBJECTS
##

C_SRC =			ssl.c

C_SRC_NSS =		ssl-nss.c


OBJECTS = $(C_SRC:%.c=%.o)

OBJECTS_NSS = $(C_SRC_NSS:%.c=%.o)


##
## LIBRARIES
##

LIBS =			-lgtk-win32-2.0 \
			-lglib-2.0 \
			-lgdk-win32-2.0 \
			-lgmodule-2.0 \
			-lgobject-2.0 \
			-lws2_32 \
			-lintl \
			-lgaim \
			-lnss3 \
			-lnspr4 \
			-lssl3


##
## RULES
##

# How to make a C file

%.o: %.c
	$(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $<

##
## TARGET DEFINITIONS
##

.PHONY: all clean

all: $(TARGET).dll $(TARGET_NSS).dll

install:
	cp $(TARGET).dll $(DLL_INSTALL_DIR)
	cp $(TARGET_NSS).dll $(DLL_INSTALL_DIR)
	cp $(NEEDED_DLLS) $(GAIM_INSTALL_DIR)

##
## BUILD Dependencies
##

$(GAIM_TOP)/src/gaim.lib:
	$(MAKE) -C $(GAIM_TOP)/src -f Makefile.mingw gaim.lib

##
## BUILD DLL
##

$(TARGET).dll: $(OBJECTS) $(GAIM_TOP)/src/gaim.lib
	$(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -o $(TARGET).dll

$(TARGET_NSS).dll: $(OBJECTS_NSS) $(GAIM_TOP)/src/gaim.lib
	$(CC) -shared $(OBJECTS_NSS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -o $(TARGET_NSS).dll

##
## CLEAN RULES
##

clean:
	rm -rf *.o
	rm -rf $(TARGET).dll
	rm -rf $(TARGET_NSS).dll