view src/protocols/zephyr/ZCmpUIDP.c @ 8250:b248c1f4efbd

[gaim-migrate @ 8973] 1) Minor changes to the network listen code again. Tim, let me know if you have any other suggestions. 2) Changed how charsets are handled in oscar a tad bit. I think this should guarantee that Gaim doesn't crash when people send funky messages, or have funky away messages or really anything that is using a charset that isn't utf8, iso-8859-1, ucs-2be, or ascii. Ethan, this should fix the problem with that person's away message. Although, the message itself still looks kinda funky to me. The encoding is Windows-31J, which is apparently a valid iconv encoding? You would know more than I. 3) Fix the following crash: 1. IM yourself a message on AIM 2. Do NOT begin to type a second message, but instead hit CTRL+up committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 13 Feb 2004 05:37:12 +0000
parents 424a40f12a6c
children 43d6c08d7e96
line wrap: on
line source

/* This file is part of the Project Athena Zephyr Notification System.
 * It contains source for the ZCompareUIDPred function.
 *
 *	Created by:	Robert French
 *
 *	$Source$
 *	$Author: warmenhoven $
 *
 *	Copyright (c) 1987 by the Massachusetts Institute of Technology.
 *	For copying and distribution information, see the file
 *	"mit-copyright.h". 
 */
/* $Header$ */

#ifndef lint
static char rcsid_ZCompareUIDPred_c[] = "$Header$";
#endif

#include <internal.h>

int ZCompareUIDPred(notice, uid)
    ZNotice_t *notice;
    void *uid;
{
    return (ZCompareUID(&notice->z_uid, (ZUnique_Id_t *) uid));
}

int ZCompareMultiUIDPred(notice, uid)
    ZNotice_t *notice;
    void *uid;
{
    return (ZCompareUID(&notice->z_multiuid, (ZUnique_Id_t *) uid));
}