view src/protocols/zephyr/error_table.h @ 8250:b248c1f4efbd

[gaim-migrate @ 8973] 1) Minor changes to the network listen code again. Tim, let me know if you have any other suggestions. 2) Changed how charsets are handled in oscar a tad bit. I think this should guarantee that Gaim doesn't crash when people send funky messages, or have funky away messages or really anything that is using a charset that isn't utf8, iso-8859-1, ucs-2be, or ascii. Ethan, this should fix the problem with that person's away message. Although, the message itself still looks kinda funky to me. The encoding is Windows-31J, which is apparently a valid iconv encoding? You would know more than I. 3) Fix the following crash: 1. IM yourself a message on AIM 2. Do NOT begin to type a second message, but instead hit CTRL+up committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 13 Feb 2004 05:37:12 +0000
parents 424a40f12a6c
children fc464a0abccc
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/*
 * Copyright 1988 by the Student Information Processing Board of the
 * Massachusetts Institute of Technology.
 *
 * For copyright info, see mit-sipb-copyright.h.
 */

#ifndef _ET_H
struct error_table {
    char const * const * msgs;
    long base;
    int n_msgs;
};
struct et_list {
    struct et_list *next;
    const struct error_table *table;
};
extern struct et_list * _et_list;

#define	ERRCODE_RANGE	8	/* # of bits to shift table number */
#define	BITS_PER_CHAR	6	/* # bits to shift per character in name */

extern const char *error_table_name();
#define _ET_H
#endif