Mercurial > pidgin
view src/core.h @ 3752:b32474e522fa
[gaim-migrate @ 3890]
From: "William T. Mahan" <wtm2@duke.edu>
This patch, against CVS HEAD, fixes three bugs in Oscar File Transfer
support. I can split it up further if desired.
* Send a null checksum when initiating a file transfer, which fixes
"files don't match" warnings produced by some versions of WinAIM; add
a compile-time option to actually compute the checksum, which is
slow but necessary when sending to some Mac clients.
* Don't allow sending files to oneself, because it causes all kinds of
subtle problems and it's not useful.
* Don't crash when there is an error writing to the output file when
receiving.
From: "William T. Mahan" <wtm2@duke.edu>
This patch 2 of 3, which applies on top of the first, adds support for
reverse connections for Oscar File Transfer, the lack of which has
been the biggest complaint so far. Reverse connections are used by
newer AIM clients when there is difficulty verifying the IP of the
sender.
From: "William T. Mahan" <wtm2@duke.edu>
This patch 3 of 3, which applies on top of the first 2, removes the
alarm() and sigaction() calls that were added by my original FT patch
to detect transfer timeouts. Besides apparently not working on
Windows, they involved a lot of ugly code to handle a special case.
My new approach is to add destructors that can called when SNACs are
freed; a timeout is detected when a request SNAC is cleaned up before
the transfer is accepted. Although this touches several files, it is
more generic than the old method. I tried to implement this in an
unintrusive manner, so that there is little preformance penalty for
SNACs that do not use destructors.
My first two patches should work fine without this. If there are any
objections to the third patch, I ask that the first two patches be
applied, in which case I will set up a SourceForge page for this one.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Sat, 19 Oct 2002 05:22:30 +0000 |
| parents | 154c4a9d9b6d |
| children | f53370197bb9 |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _CORE_H_ #define _CORE_H_ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <sys/types.h> #ifdef HAVE_ICONV #include <iconv.h> #endif #ifdef HAVE_LANGINFO_CODESET #include <langinfo.h> #endif #include <stdio.h> #include <time.h> #include <glib.h> #ifdef GAIM_PLUGINS #include <gmodule.h> #endif #include "multi.h" /* Really user states are controlled by the PRPLs now. We just use this for event_away */ #define UC_UNAVAILABLE 1 /* This is far too long to be practical, but MSN users are probably used to long aliases */ #define SELF_ALIAS_LEN 400 struct aim_user { char username[64]; char alias[SELF_ALIAS_LEN]; char password[32]; char user_info[2048]; int options; int protocol; /* prpls can use this to save information about the user, * like which server to connect to, etc */ char proto_opt[7][256]; /* buddy icon file */ char iconfile[256]; struct gaim_connection *gc; gboolean connecting; }; enum gaim_event { event_signon = 0, event_signoff, event_away, event_back, event_im_recv, event_im_send, event_buddy_signon, event_buddy_signoff, event_buddy_away, event_buddy_back, event_buddy_idle, event_buddy_unidle, event_blist_update, event_chat_invited, event_chat_join, event_chat_leave, event_chat_buddy_join, event_chat_buddy_leave, event_chat_recv, event_chat_send, event_warned, event_error, event_quit, event_new_conversation, event_set_info, event_draw_menu, event_im_displayed_sent, event_im_displayed_rcvd, event_chat_send_invite, event_got_typing, event_del_conversation, event_connecting, /* any others? it's easy to add... */ }; struct UI { GIOChannel *channel; guint inpa; }; #define USE_PLUGINS GAIM_PLUGINS || USE_PERL #define PLUGIN_API_VERSION 1 enum gaim_plugin_type { perl_script, plugin }; struct gaim_plugin_description { int api_version; gchar *name; gchar *version; gchar *description; gchar *authors; gchar *url; gchar *iconfile; }; struct gaim_plugin { enum gaim_plugin_type type; void *handle; gchar path[128]; struct gaim_plugin_description desc; gchar error[128]; void *iter; }; #ifdef GAIM_PLUGINS struct gaim_callback { GModule *handle; enum gaim_event event; void *function; void *data; }; #endif #define BUDDY_ALIAS_MAXLEN 388 /* because MSN names can be 387 characters */ struct buddy { int edittype; /* XXX CUI: this is really a GUI function and we need to put this in ui.h */ char name[80]; char show[BUDDY_ALIAS_MAXLEN]; int present; int evil; time_t signon; time_t idle; int uc; guint caps; /* woohoo! */ void *proto_data; /* what a hack */ struct gaim_connection *gc; /* the connection it belongs to */ }; struct group { int edittype; /* XXX CUI: this is really a GUI function and we need to put this in ui.h */ char name[80]; GSList *members; struct gaim_connection *gc; /* the connection it belongs to */ }; /* Globals in core.c */ extern GSList *uis; extern int gaim_session; /* Globals in plugins.c */ extern GList *plugins; extern GList *probed_plugins; extern GList *callbacks; /* Functions in buddy.c */ extern struct buddy *find_buddy(struct gaim_connection *, const char *); extern struct group *find_group(struct gaim_connection *, const char *); extern struct group *find_group_by_buddy(struct gaim_connection *, const char *); extern struct buddy *add_buddy(struct gaim_connection *, const char *, const char *, const char *); extern void remove_buddy(struct gaim_connection *, struct group *, struct buddy *); extern struct group *add_group(struct gaim_connection *, const char *); extern void remove_group(struct gaim_connection *, struct group *); extern void do_export(struct gaim_connection *); extern void do_import(struct gaim_connection *, const char *); extern int bud_list_cache_exists(struct gaim_connection *); extern void toc_build_config(struct gaim_connection *, char *, int len, gboolean); extern void parse_toc_buddy_list(struct gaim_connection *, char *); extern void signoff_blocked(struct gaim_connection *); /* Functions in core.c */ extern gint UI_write(struct UI *, guchar *, int); extern void UI_build_write(struct UI *, guchar, guchar, ...); extern void UI_broadcast(guchar *data, int); extern void UI_build_broadcast(guchar, guchar, ...); /* Don't ever use these; when gaim-core is done these will be * merged into the core's main() and won't be called directly */ extern int core_main(); extern void core_quit(); /* Functions in gaimrc.c */ extern void load_prefs(); extern void save_prefs(); /* Functions in perl.c */ #ifdef USE_PERL extern void perl_end(); extern int perl_event(enum gaim_event, void *, void *, void *, void *, void *); extern int perl_load_file(char *); extern void perl_unload_file(struct gaim_plugin *); extern void unload_perl_scripts(); extern void list_perl_scripts(); extern struct gaim_plugin *probe_perl(const char *); #endif /* Functions in plugins.c */ #ifdef GAIM_PLUGINS extern struct gaim_plugin *load_plugin(const char *); extern void unload_plugin(struct gaim_plugin *); extern struct gaim_plugin *reload_plugin(struct gaim_plugin *); extern void gaim_signal_connect(GModule *, enum gaim_event, void *, void *); extern void gaim_signal_disconnect(GModule *, enum gaim_event, void *); extern void gaim_plugin_unload(GModule *); extern void remove_all_plugins(); #endif extern void gaim_probe_plugins(); extern int plugin_event(enum gaim_event, ...); extern char *event_name(enum gaim_event); /* Functions in server.c */ extern void serv_got_update(struct gaim_connection *, char *, int, int, time_t, time_t, int, guint); extern void serv_got_im(struct gaim_connection *, char *, char *, guint32, time_t, gint); extern void serv_got_typing(struct gaim_connection *, char *, int); extern void serv_got_typing_stopped(struct gaim_connection *, char *); extern void serv_got_eviled(struct gaim_connection *, char *, int); extern void serv_got_chat_invite(struct gaim_connection *, char *, char *, char *, GList *); extern struct conversation *serv_got_joined_chat(struct gaim_connection *, int, char *); extern void serv_got_chat_left(struct gaim_connection *, int); extern void serv_got_chat_in(struct gaim_connection *, int, char *, int, char *, time_t); extern void serv_finish_login(); #endif /* _CORE_H_ */
