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view src/multi.h @ 3752:b32474e522fa
[gaim-migrate @ 3890]
From: "William T. Mahan" <wtm2@duke.edu>
This patch, against CVS HEAD, fixes three bugs in Oscar File Transfer
support. I can split it up further if desired.
* Send a null checksum when initiating a file transfer, which fixes
"files don't match" warnings produced by some versions of WinAIM; add
a compile-time option to actually compute the checksum, which is
slow but necessary when sending to some Mac clients.
* Don't allow sending files to oneself, because it causes all kinds of
subtle problems and it's not useful.
* Don't crash when there is an error writing to the output file when
receiving.
From: "William T. Mahan" <wtm2@duke.edu>
This patch 2 of 3, which applies on top of the first, adds support for
reverse connections for Oscar File Transfer, the lack of which has
been the biggest complaint so far. Reverse connections are used by
newer AIM clients when there is difficulty verifying the IP of the
sender.
From: "William T. Mahan" <wtm2@duke.edu>
This patch 3 of 3, which applies on top of the first 2, removes the
alarm() and sigaction() calls that were added by my original FT patch
to detect transfer timeouts. Besides apparently not working on
Windows, they involved a lot of ugly code to handle a special case.
My new approach is to add destructors that can called when SNACs are
freed; a timeout is detected when a request SNAC is cleaned up before
the transfer is accepted. Although this touches several files, it is
more generic than the old method. I tried to implement this in an
unintrusive manner, so that there is little preformance penalty for
SNACs that do not use destructors.
My first two patches should work fine without this. If there are any
objections to the third patch, I ask that the first two patches be
applied, in which case I will set up a SourceForge page for this one.
committer: Tailor Script <tailor@pidgin.im>
| author | Luke Schierer <lschiere@pidgin.im> |
|---|---|
| date | Sat, 19 Oct 2002 05:22:30 +0000 |
| parents | 6b0cb60162f4 |
| children | ee884f1d7ae3 |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _MULTI_H_ #define _MULTI_H_ #include "core.h" /* ok. now the fun begins. first we create a connection structure */ struct gaim_connection { int edittype; /* XXX CUI: this is ui-specific and should be removed */ /* we need to do either oscar or TOC */ /* we make this as an int in case if we want to add more protocols later */ int protocol; struct prpl *prpl; guint32 flags; /* erg. */ char *checkbox; /* all connections need an input watcher */ int inpa; /* buddy list stuff. there is still a global groups for the buddy list, but * we need to maintain our own set of buddies, and our own permit/deny lists */ GSList *groups; GSList *permit; GSList *deny; int permdeny; /* all connections need a list of chats, even if they don't have chat */ GSList *buddy_chats; /* each connection then can have its own protocol-specific data */ void *proto_data; struct aim_user *user; char username[64]; char displayname[128]; char password[32]; guint keepalive; /* stuff needed for per-connection idle times */ guint idle_timer; time_t login_time; time_t lastsent; int is_idle; time_t correction_time; char *away; int is_auto_away; int evil; gboolean wants_to_die; /* defaults to FALSE */ }; #define OPT_CONN_HTML 0x00000001 struct proto_user_opt { char *label; char *def; int pos; }; struct proto_buddy_menu { char *label; void (*callback)(struct gaim_connection *, char *); struct gaim_connection *gc; }; struct proto_chat_entry { char *label; char *def; gboolean is_int; int min; int max; }; /* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */ extern GSList *connections; /* number of accounts that are currently in the process of connecting */ extern int connecting_count; struct aim_user *new_user(const char *, int, int); struct gaim_connection *new_gaim_conn(struct aim_user *); void destroy_gaim_conn(struct gaim_connection *); void regenerate_user_list(); void account_online(struct gaim_connection *); void account_offline(struct gaim_connection *); void auto_login(); void set_login_progress(struct gaim_connection *, float, char *); void hide_login_progress(struct gaim_connection *, char *); void hide_login_progress_notice(struct gaim_connection *, char *); void hide_login_progress_error(struct gaim_connection *, char *); #endif /* _MULTI_H_ */
