Mercurial > pidgin
view doc/plugin-ids.dox @ 14419:b50aa149e09d
[gaim-migrate @ 17127]
This fixes titles containing double-column wide characters for me.
Editing of double-column characters in gntentry remains a bit
bustinated (though it is my recollection that it worked at one time).
This additionally does not require wcwidth() and its attendant
funkiness.
The version of gnt_util_onscreen_width_to_pointer in this commit
*appears* to do what the extant version was supposed to do, though I'm
not sure I grokked it fully; it does correct the rendering glitches
for me. I'm not at all comfortable with the de-constification of the
input string and attendant return of the de-constified pointer.
Sadrul will have to let me know what is supposed to happen there.
Output on non-UTF-8 terminals is not correct, but was not correct
before, either.
committer: Tailor Script <tailor@pidgin.im>
| author | Ethan Blanton <elb@pidgin.im> |
|---|---|
| date | Sat, 02 Sep 2006 16:55:32 +0000 |
| parents | cf3eb9f311b2 |
| children | 1414e0e01dc5 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et
