view libgaim/plugins/perl/scripts/plugin_pref.pl @ 15143:b81e4e44b509

[gaim-migrate @ 17929] User Info and Tooltips now use the GaimNotifyUserInfo object and methods defined in notify.h. GaimNotifyUserInfo objects encapsulate a list of GaimNotifyUserInfoEntry objects, each of which may have a label, a value, and be specified to be a section header. This moves the burden of UI generation of user information from the various prpls to the UI. The UI can choose how to display the information rather than being fenced into a particular HTML formatting. Consistency across the prpls' information presentation is now enforced, as well. gaim_notify_user_info_get_text_with_newline() generates text in the: <b>label</b>: value <b>label</b>: value format as was passed by convention from prpls in the past. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 10 Dec 2006 02:53:09 +0000
parents 60b1bc8dbf37
children
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$MODULE_NAME = "Prefs Functions Test";
use Gaim;
# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => "Perl: $MODULE_NAME",
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all " .
	               "functions that work in the C API still work in the " .
		       "Perl plugin interface.  As XSUBs are added, this " .
		       "*should* be updated to test the changes.  " .
		       "Furthermore, this will function as the tutorial perl " .
		       "plugin.",
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload", 
	prefs_info => "foo"
); 

	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "perlTestGroup";
	my $TEST_NAME	 	= "perlTestName";
	my $TEST_ALIAS	 	= "perlTestAlias";
	my $PROTOCOL_ID 	= "prpl-oscar";

sub foo {
	$frame = Gaim::PluginPref::Frame->new();

	$ppref = Gaim::PluginPref->new_with_label("boolean");
	$frame->add($ppref);
	
	$ppref = Gaim::PluginPref->new_with_name_and_label(
	    "/plugins/core/perl_test/bool", "Boolean Preference");
	$frame->add($ppref);

		
	$ppref = Gaim::PluginPref->new_with_name_and_label(
	    "/plugins/core/perl_test/choice", "Choice Preference");
	$ppref->set_type(1);
	$ppref->add_choice("ch0", $frame);
	$ppref->add_choice("ch1", $frame);
	$frame->add($ppref);
	
	$ppref = Gaim::PluginPref->new_with_name_and_label(
	    "/plugins/core/perl_test/text", "Text Box Preference");
	$ppref->set_max_length(16);
	$frame->add($ppref);
	
	return $frame;
}

sub plugin_init { 
	
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";


	#########  TEST CODE HERE  ##########

	Gaim::Prefs::add_none("/plugins/core/perl_test");
	Gaim::Prefs::add_bool("/plugins/core/perl_test/bool", 1);	
	Gaim::Prefs::add_string("/plugins/core/perl_test/choice", "ch1");	
	Gaim::Prefs::add_string("/plugins/core/perl_test/text", "Foobar");	
	

	print "\n\n" . "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";


	#########  TEST CODE HERE  ##########


	print "\n\n" . "#" x 80 . "\n\n";
}