view plugins/perl/common/Connection.xs @ 7671:b8a6aec3d23e

[gaim-migrate @ 8315] Christian, this wasn't implemented on purpose. Contacts are not to be found. If you're trying to find them, you're doing something wrong. Very wrong. They are nameless and faceless (but not aliasless, by popular demand) entities but they're not to be taken seriously. Also, there can be 50 contacts that would all be equally valid to return searching for a given name in a group, hence the (continued) non-existence of this function. Sorry :-/ foot.down(); committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sun, 30 Nov 2003 15:40:15 +0000
parents 6deef41364bd
children 134d0001983d
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#include "module.h"

MODULE = Gaim::Connection  PACKAGE = Gaim::Connection  PREFIX = gaim_connection_
PROTOTYPES: ENABLE

void
gaim_connection_set_display_name(gc, name)
	Gaim::Connection gc
	const char *name

Gaim::Account
gaim_connection_get_account(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_display_name(gc)
	Gaim::Connection gc


MODULE = Gaim::Connections  PACKAGE = Gaim::Connections  PREFIX = gaim_connections_
PROTOTYPES: ENABLE

void
gaim_connections_disconnect_all()

void *
handle()
CODE:
	RETVAL = gaim_connections_get_handle();
OUTPUT:
	RETVAL


MODULE = Gaim::Connection  PACKAGE = Gaim

void
connections()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_all(); l != NULL; l = l->next)
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));