view plugins/perl/scripts/conversation.pl @ 13342:bd981bf1a663

[gaim-migrate @ 15712] SF Patch #1439221 from Shawn Outman "The fix that allowed the message window to blink with the first message in the conversation also allowed it to blink with system messages, including those from the Buddy State Notification plugin. This patch modifies winprefs to not flash for system messages, which is how it is in 1.5 and 2.0beta1 & 2. (The first message in the conversation still causes it to blink, however)." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 28 Feb 2006 01:27:12 +0000
parents 6fd82071a7b8
children
line wrap: on
line source

$MODULE_NAME = "Conversation Test";

use Gaim;

# All the information Gaim gets about our nifty plugin
%PLUGIN_INFO = ( 
	perl_api_version => 2, 
	name => "Perl: $MODULE_NAME", 
	version => "0.1", 
	summary => "Test plugin for the Perl interpreter.", 
	description => "Implements a set of test proccedures to ensure all " .
	               "functions that work in the C API still work in the " .
		       "Perl plugin interface.  As XSUBs are added, this " .
		       "*should* be updated to test the changes.  " .
		       "Furthermore, this will function as the tutorial perl " .
		       "plugin.", 
	author => "John H. Kelm <johnhkelm\@gmail.com>", 
	url => "http://sourceforge.net/users/johnhkelm/", 
	
	load => "plugin_load", 
	unload => "plugin_unload" 
); 


	# These names must already exist
	my $GROUP		= "UIUC Buddies";
	my $USERNAME 		= "johnhkelm2";
	
	# We will create these on load then destroy them on unload
	my $TEST_GROUP		= "UConn Buddies";
	my $TEST_NAME	 	= "johnhkelm";
	my $TEST_ALIAS	 	= "John Kelm";
	my $PROTOCOL_ID 	= "prpl-oscar";


sub plugin_init { 
	return %PLUGIN_INFO; 
} 


# This is the sub defined in %PLUGIN_INFO to be called when the plugin is loaded
#	Note: The plugin has a reference to itself on top of the argument stack.
sub plugin_load { 
	my $plugin = shift; 
	print "#" x 80 . "\n\n";

	print "PERL: Finding account.\n";
	$account = Gaim::Accounts::find($USERNAME, $PROTOCOL_ID);
	
	#########  TEST CODE HERE  ##########
	# First we create two new conversations.
	print "Testing Gaim::Conversation::new()...";
	$conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1");
	if ($conv1) { print "ok.\n"; } else { print "fail.\n"; }

	print "Testing Gaim::Conversation::new()...";
	$conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2");
	if ($conv2) { print "ok.\n"; } else { print "fail.\n"; }
	
	# Second we create a window to display the conversations in.
	#  Note that the package here is Gaim::Conversation::Window
	print "Testing Gaim::Conversation::Window::new()...\n";
	$win = Gaim::Conversation::Window::new();

	# The third thing to do is to add the two conversations to the windows.
	# The subroutine add_conversation() returns the number of conversations
	# present in the window.
	print "Testing Gaim::Conversation::Window::add_conversation()...";
	$conv_count = $conv1->add_conversation();
	if ($conv_count) { 
		print "ok..." . $conv_count . " conversations...\n";
	} else {
		print "fail.\n";
	}

	print "Testing Gaim::Conversation::Window::add_conversation()...";
	$conv_count = $win->add_conversation($conv2);
	if ($conv_count) {
		print "ok..." . $conv_count . " conversations...\n";
	} else {
		print "fail.\n";
	}

	# Now the window is displayed to the user.
	print "Testing Gaim::Conversation::Window::show()...\n";
	$win->show();

	# Use get_im_data() to get a handle for the conversation	
	print "Testing Gaim::Conversation::get_im_data()...\n";
	$im = $conv1->get_im_data();
	if ($im) { print "ok.\n"; } else { print "fail.\n"; }

	# Here we send messages to the conversation
	print "Testing Gaim::Conversation::IM::send()...\n";
	$im->send("Message Test.");

	print "Testing Gaim::Conversation::IM::write()...\n";
	$im->write("SENDER", "<b>Message</b> Test.", 0, 0);
	
	print "#" x 80 . "\n\n";
} 

sub plugin_unload { 
	my $plugin = shift; 

	print "#" x 80 . "\n\n";
	#########  TEST CODE HERE  ##########

	print "Testing Gaim::Conversation::Window::get_conversation_count()...\n";
	$conv_count = $win->get_conversation_count();
	print "...and it returned $conv_count.\n";
	if ($conv_count > 0) {
	        print "Testing Gaim::Conversation::Window::destroy()...\n";
	        $win->destroy();
	}
	
	print "\n\n" . "#" x 80 . "\n\n";
}