view src/prpl.c @ 13342:bd981bf1a663

[gaim-migrate @ 15712] SF Patch #1439221 from Shawn Outman "The fix that allowed the message window to blink with the first message in the conversation also allowed it to blink with system messages, including those from the Buddy State Notification plugin. This patch modifies winprefs to not flash for system messages, which is how it is in 1.5 and 2.0beta1 & 2. (The first message in the conversation still causes it to blink, however)." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 28 Feb 2006 01:27:12 +0000
parents 99d081c638f6
children 1ca4a579eb57
line wrap: on
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/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "util.h"

/**************************************************************************/
/** @name Protocol Plugin API  */
/**************************************************************************/
void
gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
						   time_t idle_time)
{
	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	gaim_presence_set_idle(gaim_account_get_presence(account),
						   idle, idle_time);
}

void
gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time)
{
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	if (login_time == 0)
		login_time = time(NULL);

	presence = gaim_account_get_presence(account);

	gaim_presence_set_login_time(presence, login_time);
}

static gboolean
set_value_from_arg(GaimStatus *status, const char *id, va_list *args)
{
	GaimValue *value;

	value = gaim_status_get_attr_value(status, id);

	if (value == NULL)
	{
		gaim_debug_error("prpl",
						 "Attempted to set an unknown attribute %s on "
						 "status %s\n",
						 id, gaim_status_get_id(status));
		return FALSE;
	}

	switch (gaim_value_get_type(value))
	{
		case GAIM_TYPE_CHAR:
			gaim_value_set_char(value, (char)va_arg(*args, int));
			break;

		case GAIM_TYPE_UCHAR:
			gaim_value_set_uchar(value,
								 (unsigned char)va_arg(*args, unsigned int));
			break;

		case GAIM_TYPE_BOOLEAN:
			gaim_value_set_boolean(value, va_arg(*args, gboolean));
			break;

		case GAIM_TYPE_SHORT:
			gaim_value_set_short(value, (short)va_arg(*args, int));
			break;

		case GAIM_TYPE_USHORT:
			gaim_value_set_ushort(value,
					(unsigned short)va_arg(*args, unsigned int));
			break;

		case GAIM_TYPE_INT:
			gaim_value_set_int(value, va_arg(*args, int));
			break;

		case GAIM_TYPE_UINT:
			gaim_value_set_uint(value, va_arg(*args, unsigned int));
			break;

		case GAIM_TYPE_LONG:
			gaim_value_set_long(value, va_arg(*args, long));
			break;

		case GAIM_TYPE_ULONG:
			gaim_value_set_ulong(value, va_arg(*args, unsigned long));
			break;

		case GAIM_TYPE_INT64:
			gaim_value_set_int64(value, va_arg(*args, gint64));
			break;

		case GAIM_TYPE_UINT64:
			gaim_value_set_uint64(value, va_arg(*args, guint64));
			break;

		case GAIM_TYPE_STRING:
			gaim_value_set_string(value, va_arg(*args, char *));
			break;

		case GAIM_TYPE_OBJECT:
			gaim_value_set_object(value, va_arg(*args, void *));
			break;

		case GAIM_TYPE_POINTER:
			gaim_value_set_pointer(value, va_arg(*args, void *));
			break;

		case GAIM_TYPE_ENUM:
			gaim_value_set_enum(value, va_arg(*args, int));
			break;

		case GAIM_TYPE_BOXED:
			gaim_value_set_boxed(value, va_arg(*args, void *));
			break;

		default:
			return FALSE;
	}

	return TRUE;
}

void
gaim_prpl_got_account_status(GaimAccount *account, const char *status_id,
		const char *attr_id, ...)
{
	GaimPresence *presence;
	GaimStatus *status;

	g_return_if_fail(account   != NULL);
	g_return_if_fail(status_id != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	presence = gaim_account_get_presence(account);
	status   = gaim_presence_get_status(presence, status_id);

	g_return_if_fail(status != NULL);

	if (attr_id != NULL)
	{
		va_list args;

		va_start(args, attr_id);

		while (attr_id != NULL)
		{
			set_value_from_arg(status, attr_id, &args);

			attr_id = va_arg(args, char *);
		}

		va_end(args);
	}

	gaim_presence_set_status_active(presence, status_id, TRUE);
}

void
gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
		gboolean idle, time_t idle_time)
{
	GaimBuddy *buddy;
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	if ((buddy = gaim_find_buddy(account, name)) == NULL)
		return;

	presence = gaim_buddy_get_presence(buddy);

	gaim_presence_set_idle(presence, idle, idle_time);
}

void
gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
		time_t login_time)
{
	GaimBuddy *buddy;
	GaimPresence *presence;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	if ((buddy = gaim_find_buddy(account, name)) == NULL)
		return;

	if (login_time == 0)
		login_time = time(NULL);

	presence = gaim_buddy_get_presence(buddy);

	gaim_presence_set_login_time(presence, login_time);
}

void
gaim_prpl_got_user_status(GaimAccount *account, const char *name,
		const char *status_id, const char *attr_id, ...)
{
	GSList *list, *iter;
	GaimBuddy *buddy;
	GaimPresence *presence;
	GaimStatus *status;
	GaimStatus *old_status;

	g_return_if_fail(account   != NULL);
	g_return_if_fail(name      != NULL);
	g_return_if_fail(status_id != NULL);
	g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account));

	if ((buddy = gaim_find_buddy(account, name)) == NULL)
		return;

	presence = gaim_buddy_get_presence(buddy);
	status   = gaim_presence_get_status(presence, status_id);

	g_return_if_fail(status != NULL);

	if (attr_id != NULL)
	{
		va_list args;

		va_start(args, attr_id);

		while (attr_id != NULL)
		{
			set_value_from_arg(status, attr_id, &args);

			attr_id = va_arg(args, char *);
		}

		va_end(args);
	}

	old_status = gaim_presence_get_active_status(presence);
	gaim_presence_set_status_active(presence, status_id, TRUE);

	list = gaim_find_buddies(account, name);
	for (iter = list; iter != NULL; iter = iter->next)
	{
		buddy = (GaimBuddy *)iter->data;
		gaim_blist_update_buddy_status(buddy, old_status);
	}
	g_slist_free(list);

	if (!gaim_status_is_online(status))
		serv_got_typing_stopped(gaim_account_get_connection(account), name);
}

static void
do_prpl_change_account_status(GaimAccount *account,
								GaimStatus *old_status, GaimStatus *new_status)
{
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;

	if (gaim_status_is_online(new_status) &&
		gaim_account_is_disconnected(account))
	{
		gaim_account_connect(account);
		return;
	}


	if (gaim_account_is_connecting(account))
		/*
		 * We don't need to call the set_status PRPL function because
		 * the PRPL will take care of setting its status during the
		 * connection process.
		 */
		return;

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));

	if (prpl == NULL)
		return;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);

	if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL)
	{
		prpl_info->set_status(account, new_status);
	}

	if (!gaim_status_is_online(new_status))
	{
		if (!gaim_account_is_disconnected(account))
			gaim_account_disconnect(account);
		return;
	}
}

void
gaim_prpl_change_account_status(GaimAccount *account,
								GaimStatus *old_status, GaimStatus *new_status)
{
	g_return_if_fail(account    != NULL);
	g_return_if_fail(old_status != NULL);
	g_return_if_fail(new_status != NULL);

	do_prpl_change_account_status(account, old_status, new_status);

	gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed",
					account, old_status, new_status);
}

GList *
gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence)
{
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;
	GList *statuses = NULL;
	GList *l, *list;
	GaimStatus *status;

	g_return_val_if_fail(account  != NULL, NULL);
	g_return_val_if_fail(presence != NULL, NULL);

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));

	if (prpl == NULL)
		return NULL;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
	if (prpl_info == NULL || prpl_info->status_types == NULL)
		return NULL;

	for (l = list = prpl_info->status_types(account); l != NULL; l = l->next)
	{
		status = gaim_status_new((GaimStatusType *)l->data, presence);
		statuses = g_list_append(statuses, status);
	}

	g_list_free(list);

	return statuses;
}


/**************************************************************************
 * Protocol Plugin Subsystem API
 **************************************************************************/

GaimPlugin *
gaim_find_prpl(const char *id)
{
	GList *l;
	GaimPlugin *plugin;

	g_return_val_if_fail(id != NULL, NULL);

	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
		plugin = (GaimPlugin *)l->data;

		if (!strcmp(plugin->info->id, id))
			return plugin;
	}

	return NULL;
}