Mercurial > pidgin
view src/gaim-client-example.c @ 11712:bee192436fa6
[gaim-migrate @ 14003]
SF Bug #1334820
'In Dutch "wel" is a native word, but when I'm typing in
Dutch every "wel" gets replaced with "we'll", which
seems pretty dump for other users. At first I thought
the spelling error was my fault, because of typing too
much in English but after experimenting a bit I noticed
the Tools / Preferences / Plugins / Text replacement
option.'
I have no problems removing this. Even in English, there
is no "best" way of replacing "wel". (i.e. Should it be
"well" or "we'll"?)
committer: Tailor Script <tailor@pidgin.im>
| author | Richard Laager <rlaager@wiktel.com> |
|---|---|
| date | Sat, 22 Oct 2005 11:18:11 +0000 |
| parents | 421a8523ad04 |
| children | c9312177821a |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GaimAccount *account; GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }
