view plugins/perl/common/Connection.xs @ 9969:cc2e6dd43613

[gaim-migrate @ 10879] (21:35:19) nosnilmot: LSchiere: gaim_blist_add_group() should not really be #if 0'd out... does that need a patch? (21:35:38) LSchiere: why is it #if 0'ed? (21:35:50) nosnilmot: merging error afaict (21:35:52) interalia: datallah: talking to yourself is OK. it's when you answer that it becomes a problem... (21:35:54) LSchiere: i'm assuming it was done for a reason, temporary as that reason might be (21:36:04) nosnilmot: it's not #if 0'd in chip's svn tree (21:36:08) LSchiere: oddness (21:36:16) interalia: cvs annotate to the rescue! (21:36:23) LSchiere: was that part of datallah's patch failure handle patch? (21:36:49) datallah: yeah... i'm confused as to how it happened, but the first part happened during the plain merge and the #endif i added during the .rej cleanup iirc (21:37:31) nosnilmot: yup, datallah's right :) I suspect the #if 0 came in because "patch" was trying to "help" (21:37:47) LSchiere: okay, let's see what happens without that (21:38:11) nosnilmot: "it works a lot better and doesn't eat as many buddy lists for breakfast" (21:38:12) datallah: it definitely needs to not be commented out it compiles uncommented, so we'll go with their opinion committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 08 Sep 2004 01:38:38 +0000
parents 6deef41364bd
children 134d0001983d
line wrap: on
line source

#include "module.h"

MODULE = Gaim::Connection  PACKAGE = Gaim::Connection  PREFIX = gaim_connection_
PROTOTYPES: ENABLE

void
gaim_connection_set_display_name(gc, name)
	Gaim::Connection gc
	const char *name

Gaim::Account
gaim_connection_get_account(gc)
	Gaim::Connection gc

const char *
gaim_connection_get_display_name(gc)
	Gaim::Connection gc


MODULE = Gaim::Connections  PACKAGE = Gaim::Connections  PREFIX = gaim_connections_
PROTOTYPES: ENABLE

void
gaim_connections_disconnect_all()

void *
handle()
CODE:
	RETVAL = gaim_connections_get_handle();
OUTPUT:
	RETVAL


MODULE = Gaim::Connection  PACKAGE = Gaim

void
connections()
PREINIT:
	GList *l;
PPCODE:
	for (l = gaim_connections_get_all(); l != NULL; l = l->next)
		XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Connection")));