view src/sound.c @ 9969:cc2e6dd43613

[gaim-migrate @ 10879] (21:35:19) nosnilmot: LSchiere: gaim_blist_add_group() should not really be #if 0'd out... does that need a patch? (21:35:38) LSchiere: why is it #if 0'ed? (21:35:50) nosnilmot: merging error afaict (21:35:52) interalia: datallah: talking to yourself is OK. it's when you answer that it becomes a problem... (21:35:54) LSchiere: i'm assuming it was done for a reason, temporary as that reason might be (21:36:04) nosnilmot: it's not #if 0'd in chip's svn tree (21:36:08) LSchiere: oddness (21:36:16) interalia: cvs annotate to the rescue! (21:36:23) LSchiere: was that part of datallah's patch failure handle patch? (21:36:49) datallah: yeah... i'm confused as to how it happened, but the first part happened during the plain merge and the #endif i added during the .rej cleanup iirc (21:37:31) nosnilmot: yup, datallah's right :) I suspect the #if 0 came in because "patch" was trying to "help" (21:37:47) LSchiere: okay, let's see what happens without that (21:38:11) nosnilmot: "it works a lot better and doesn't eat as many buddy lists for breakfast" (21:38:12) datallah: it definitely needs to not be commented out it compiles uncommented, so we'll go with their opinion committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 08 Sep 2004 01:38:38 +0000
parents e4a27c9aec4c
children bdec08a8fc5b
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "sound.h"
#include "prefs.h"

/* XXX CORE/UI: this goes away when away messages become sane */
#include "away.h"


static GaimSoundUiOps *sound_ui_ops = NULL;

void gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->shutdown)
		sound_ui_ops->shutdown();
	sound_ui_ops = ops;
	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void gaim_sound_init()
{
	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);
}

void gaim_sound_shutdown()
{
	if(sound_ui_ops && sound_ui_ops->shutdown)
		sound_ui_ops->shutdown();
}

void gaim_sound_play_file(const char *filename)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void gaim_sound_play_event(GaimSoundEventID event)
{
	/* FIXME */
#if 0
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;
#endif

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}