view plugins/error.c @ 4333:cc2f780c0505

[gaim-migrate @ 4597] I needed to make gc->login_time set before do_proto_menu was called, so I moved that line into account_online instead of serv_finish_login. serv_finish_login is called directly after account_online, and gc->login_time isn't used for anything anyway, so it shouldn't matter. I use gc->login_time to determine if a gc's protocol actions menu is ready to be drawn or not (should not be draw for accounts that are in the process of signing online). I made the "Show Buddies Awaiting Authorization" thing show something reasonable for when you aren't waiting for authorization from anyone. I swapped the ok and cancel buttons for the search for buddy by information and clear log file so they follow the HIG. I gave the right side of the log viewer a shadowed border. I Robot. I applied a patch from Ryan McCabe that doesn't really do anything for gaim (yet, anyway), but it allows clients using libfaim to call cleansnacs cleanly, which stops a potential build up of SNACs in memory when you don't send an IM for a long period of time. I applied another patch from Mr. McCabe that fixes a potential crash in ssi.c when your buddy list is a few lions short of a pride, if you know what I mean. I re-prettified an authorization dialog or two. The bold stuff and the non-bold stuff got backwardcised somehow. I added support for those messages from the ICQ server. Like the one that tells you not to give your password to anyone when you first signon. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 18 Jan 2003 01:58:00 +0000
parents cd938f18f3f8
children
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#define GAIM_PLUGINS
#include "gaim.h"

#include <stdlib.h>
#include <time.h>

char *gaim_plugin_error(int);

char *gaim_plugin_init(GModule *handle) {
	int error;

	/* so here, we load any callbacks, do the normal stuff */

	srand(time(NULL));
	error = rand() % 3;
	error -= 2;
	/* there's a 1 in 3 chance there *won't* be an error :) */
	return gaim_plugin_error(error);
}

void gaim_plugin_remove() {
	/* this only gets called if we get loaded successfully, and then
	 * unloaded. */
}

char *gaim_plugin_error(int error) {
	/* by the time we've gotten here, all our callbacks are removed.
	 * we just have to deal with what the error was (as defined by us)
	 * and do any other clean-up stuff we need to do. */
	switch (error) {
	case -1:
		return "MY BAD";
	case -2:
		return "Internal plugin error: exiting.";
	default:
		return NULL;
	}
}

struct gaim_plugin_description desc; 
struct gaim_plugin_description *gaim_plugin_desc() {
	desc.api_version = PLUGIN_API_VERSION;
	desc.name = g_strdup("Error Tester");
	desc.version = g_strdup(VERSION);
	desc.description = g_strdup("A plugin that causes error messages.");
	desc.authors = g_strdup("Eric Warmehoven &lt;eric@warmenhoven.org>");
	desc.url = g_strdup(WEBSITE);
	return &desc;
}

char *name() {
	return "Error Tester " VERSION ;
}

char *description() {
	return "A nice little program that causes error messages";
}