view src/eventloop.c @ 8310:cc3a65c19ecf

[gaim-migrate @ 9034] <nosnilmot> I think someone should remove buddy_chat.c from POTFILES.in === can you commit this fix? i cant do it from work... ----- Original Message ----- From: <seven@nimrod-online.com> To: <gaim@robflynn.com> Sent: Thursday, February 19, 2004 10:25 AM Subject: 'nl.po' typo > Dear Rob, > > Yesterday i sent an e-mail to your sourceforge account. I bet you > never read it, so here it is again (in short ;)). First of all, love > Gaim, hate MSN Messenger 6.1, so I use it ;). When I got rather bored > I started reading the dutch translation (nl.po), to look for any > mistakes, and hey, I found one! Where it says > #~ msgid "State:" > #~ msgstr "Privincie:" > it should say: > #~ msgid "State:" > #~ msgstr "Provincie:" > Well, that was about all > > Roy Spliet. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Sat, 21 Feb 2004 20:32:06 +0000
parents ef881489396e
children 98c9a35541ed
line wrap: on
line source

/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

void
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

void
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_assert(eventloop_ui_ops != NULL);

	return eventloop_ui_ops;
}