view plugins/simple.c @ 10039:cf02e7104706

[gaim-migrate @ 10998] A patch from rian hunter (chrono86): In src/protocols/oscar/oscar.c, in the function gaim_plugin_oscar_convert_to_best_encoding. g_convert is called multiple times. As its 5th argument g_convert takes a gsize* (8 byte), yet the argument to gaim_plugin_oscar_convert_to_best_encoding is a int* (4 byte). On LP64 machines this can allow the int* to be overwritten. This is especially bad on big endian 64-bit machines, causing the high 32-bits to be written into the low 32-bits of the int. This is a quick fix patch that lets g_convert deal with a gsize* pointer instead, then casting the value at gsize* to the value at the int*. A real fix would be to fix the aim_sendimext_args structure to have a gsize instead of an int (and all functions that use the aim_sendimext_args struct), and changing gaim_plugin_oscar_convert_to_best_encoding to accept a gsize*. of course, this woudl promote glib2 dependence, so that's probably not the best thing to do. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 18 Sep 2004 23:17:18 +0000
parents a9fb4493ae22
children 50224ac8184d
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#include "internal.h"
#include "debug.h"
#include "plugin.h"
#include "version.h"

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin loaded.\n");

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin unloaded.\n");

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Simple Plugin"),                              /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Tests to see that most things are working."),
	                                                  /**  description    */
	N_("Tests to see that most things are working."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(simple, init_plugin, info)