view plugins/crazychat/camdata.c @ 13545:cfc2f7fcb3dd

[gaim-migrate @ 15922] Way more changes that I initially thought I was going to make. I apologize for the commit message spam. These changes bring a lot of consistency to our capitalization and punctuation, especially of words like "e-mail". For reference, I've used these rules (after discussing in #gaim): e-mail, a case of two words joined: "e-mail" - in the middle of a sentence caps context "E-mail" - start of text in a sentence caps context "E-Mail" - in a header (title) caps context re-enable, a single word, would be: "re-enable", "Re-enable", and "Re-enable" (respectively) The reason this changeset exploded is that, as I went through and verified these changes, I realized we were using improper capitalization (e.g. header instead of sentence) in a number of dialogs. I fixed a number of these cases before, and this corrects another pile. This looks like I've made a LOT of work for the translators, but the impact is significantly mitigated by three factors: 1) Many of these changes use strings that already exist, or change one string in many places. 2) I've used sed to correct the .po files where possible. 3) The actual changes are extremely trivial. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 21 Mar 2006 04:32:45 +0000
parents ed017b9c532d
children
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/*
 *  camdata.c
 *  basecame
 *
 *  Created by CS194 on Mon Apr 26 2004.
 *  Copyright (c) 2004 __MyCompanyName__. All rights reserved.
 *
 */

#include "camdata.h"
//#include "AppBlit_Component.h"
#include "QTUtilities.h"
#include "Utilities.h"


#define	BailNULL(n)  if (!n) goto bail;
#define	BailError(n) if (n) goto bail;
#define	BailNil(n) if (!n) goto bail;
#define BailErr(x) {if (x != noErr) goto bail;}
#define bitdepth 32

mungDataPtr myMungData = NULL;
long		mWorlds[20];
UInt32		mRedCount[256], mGreenCound[256], mBlueCount[256];

static void DecompressSequencePreflight(GWorldPtr srcGWorld, 
                                        ImageSequence *imageSeq,
                                        GWorldPtr destGWorld,
                                        Rect *srcRect);
//static void DrawRGBHistogram(mungDataRecord *theMungData);
//static void CreateEffectDescription(mungDataRecord *theMungData);
//static void CreateEffectDecompSequence(mungDataRecord *theMungData);
//static void AddGWorldDataSourceToEffectDecompSeq(mungDataRecord *theMungData);
//static void MakeEffectTimeBaseForEffect(mungDataRecord *theMungData);
//static void DrawUsingEffect(mungDataRecord *theMungData);


OSErr InitializeMungData(Rect bounds)
{
	OSErr err = noErr;
    
	if(myMungData) 
    {
        DisposeMungData();
	}
    
	myMungData = (mungDataPtr)NewPtrClear(sizeof(mungDataRecord));
	if (myMungData == nil) 
    {
        err = MemError();
        goto bail;
    }

	myMungData->effect = 0; // always
    

	BailErr(QTNewGWorld(&(myMungData->gw),bitdepth,&bounds,0,0,0));
	LockPixels(GetGWorldPixMap(myMungData->gw));
    
    SetMungDataColorDefaults();



	myMungData->selectedIndex = 0;
	myMungData->overlay = NULL;

	SetCurrentClamp(-1);

            
	
	myMungData->bounds = bounds;

	SetRect(&bounds, 0, 0, 256*2+4, 128*3 + 20);
	BailErr(QTNewGWorld(&(myMungData->histoWorld),bitdepth,&bounds,0,0,0));
	LockPixels(GetGWorldPixMap(myMungData->histoWorld));

bail:
	return err;
}

OSErr DisposeMungData(void)
{  // check this out
    OSErr err = noErr;
    
    if(myMungData) 
    {
        //if(myMungData->drawSeq) 
        //{
        //    CDSequenceEnd(myMungData->drawSeq);
        //}
        
        if(myMungData->gw) 
        {
            DisposeGWorld(myMungData->gw); 
            myMungData->gw = nil;
        }
        
        if(myMungData->overlay) 
        {
            DisposeGWorld(myMungData->overlay); 
            myMungData->overlay = nil;
        }
        
        if(myMungData->histoWorld) 
        {
            DisposeGWorld(myMungData->histoWorld); 
            myMungData->histoWorld = nil;
        }
    
        if (myMungData->effectTimeBase)
        {
            DisposeTimeBase(myMungData->effectTimeBase);
        }
        if (myMungData->effectParams)
        {
            QTDisposeAtomContainer(myMungData->effectParams);
        }
        if (myMungData->effectDesc)
        {
            DisposeHandle((Handle)myMungData->effectDesc);
        }

        DisposePtr((Ptr)myMungData);
        myMungData = nil;
    }
    return err;
}

static void DecompressSequencePreflight(GWorldPtr srcGWorld, 
                                        ImageSequence *imageSeq,
                                        GWorldPtr destGWorld,
                                        Rect *srcRect)
// might not need this one
										
{
    ImageDescriptionHandle imageDesc = nil;
    
    BailErr(MakeImageDescriptionForPixMap (GetGWorldPixMap(srcGWorld), &imageDesc));
    
    // use our built-in decompressor to draw
   // (**imageDesc).cType = kCustomDecompressorType;
	
// *********** MIGHT BE MAKING A BIG MISTAKE ******************
    // pass a compressed sample so a codec can perform preflighting before the first DecompressSequenceFrameWhen call

    BailErr(DecompressSequenceBegin(imageSeq, 
                                    imageDesc, 
                                    destGWorld,
                                    0,
                                    srcRect, 
                                    nil,
                                    srcCopy,
                                    nil,
                                    0,
                                    codecNormalQuality,
                                    bestSpeedCodec));

bail:
    if (imageDesc)
    {
        DisposeHandle((Handle)imageDesc);
    }
}

ImageSequence GetMungDataDrawSeq()
{
	return myMungData->drawSeq;
}

void SetMungDataColorDefaults()
{
	if(myMungData) 
    {
        myMungData->redMin = 2;
        myMungData->redMax = 254;
        myMungData->greenMin = 2;
        myMungData->greenMax = 254;
        myMungData->blueMin = 2;
        myMungData->blueMax = 254;
    }
}

void GetMungDataBoundsRect(Rect *boundsRect)
// might not need this one
{
	MacSetRect (boundsRect, 
			myMungData->bounds.left, 
			myMungData->bounds.top, 
			myMungData->bounds.right, 
			myMungData->bounds.bottom
	);
}

void SetCurrentClamp(short index)     // :crazy:20040426 
{
    myMungData->selectedIndex = index;
}

GWorldPtr GetMungDataOffscreen()
{
    return (myMungData->gw);
}

void SetMungDataDrawSeq(ImageSequence theDrawSeq)
{
	myMungData->drawSeq = theDrawSeq;
}


CGrafPtr GetMungDataWindowPort()
{
	return GetWindowPort(myMungData->window);
}