view plugins/crazychat/cc_network.h @ 13545:cfc2f7fcb3dd

[gaim-migrate @ 15922] Way more changes that I initially thought I was going to make. I apologize for the commit message spam. These changes bring a lot of consistency to our capitalization and punctuation, especially of words like "e-mail". For reference, I've used these rules (after discussing in #gaim): e-mail, a case of two words joined: "e-mail" - in the middle of a sentence caps context "E-mail" - start of text in a sentence caps context "E-Mail" - in a header (title) caps context re-enable, a single word, would be: "re-enable", "Re-enable", and "Re-enable" (respectively) The reason this changeset exploded is that, as I went through and verified these changes, I realized we were using improper capitalization (e.g. header instead of sentence) in a number of dialogs. I fixed a number of these cases before, and this corrects another pile. This looks like I've made a LOT of work for the translators, but the impact is significantly mitigated by three factors: 1) Many of these changes use strings that already exist, or change one string in many places. 2) I've used sed to correct the .po files where possible. 3) The actual changes are extremely trivial. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 21 Mar 2006 04:32:45 +0000
parents 8bcd4d4ccef6
children
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#ifndef __CC_NETWORK_H__
#define __CC_NETWORK_H__

#include "account.h"
#include "conversation.h"
#include "crazychat.h"

/* --- begin constant definition --- */

#define DEFAULT_CC_PORT		6543

#define CRAZYCHAT_INVITE_CODE	"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" \
				"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" \
				"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" \
				"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" \
				"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" \
				"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
#define CRAZYCHAT_ACCEPT_CODE	"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" \
				"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" \
				"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" \
				"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" \
				"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB" \
				"BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB"
#define CRAZYCHAT_READY_CODE	"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" \
				"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" \
				"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" \
				"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" \
				"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC" \
				"CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"

/* --- begin function declarations --- */

/**
 * Creates a new CrazyChat session if one doesn't exist and sends the invite.
 * @param cc		global crazychat data structure
 * @param name		the peer name
 * @param account	the gaim account
 */
void cc_net_send_invite(struct crazychat *cc, char *name, GaimAccount *account);

/**
 * Pops up the CrazyChat invitation accept window if a CrazyChat session does
 * not exist yet for this peer.
 * @param account	gaim account
 * @param cc		global crazychat data structure
 * @param name		the peer name
 * @param peer_ip	the peer's ip address
 * @param peer_port	the peer's tcp port
 */
void cc_net_recv_invite(GaimAccount *account, struct crazychat *cc, char *name,
		const char *peer_ip, const char *peer_port);

/**
 * Accepts the CrazyChat invitation and sends the response.
 * @param session	the CrazyChat session
 */
void cc_net_send_accept(struct cc_session *session);

/**
 * Receives a CrazyChat accept message, and if appropriate, creates a server
 * socket and sends the ready message.
 * @param account	the gaim account which received the message
 * @param cc		global crazychat data structure
 * @param name		the peer name
 * @param peer_ip	the peer's ip address
 */
void cc_net_recv_accept(GaimAccount *account, struct crazychat *cc, char *name,
		const char *peer_ip);

/**
 * Receives a CrazyChat ready message, and if appropriate, connects to peer
 * @param account	the gaim account which received the message
 * @param cc		global crazychat data structure
 * @param name		the peer name
 */
void cc_net_recv_ready(GaimAccount *account, struct crazychat *cc, char *name);

#endif